Evaluation of semi-automatically generated accessible interfaces for educational games
暂无分享,去创建一个
[1] Michele D. Dickey. Murder on Grimm Isle: The impact of game narrative design in an educational game‐based learning environment , 2011 .
[2] Constantine Stephanidis,et al. Unified Design of Universally Accessible Games , 2007, HCI.
[3] Baltasar Fernández-Manjón,et al. Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies , 2012, ICWL.
[4] James E. Driskell,et al. Games, Motivation, and Learning: A Research and Practice Model , 2002 .
[5] C. Chandramouli,et al. Report on disability , 2015 .
[6] Marina Papastergiou,et al. Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation , 2009, Comput. Educ..
[7] C. Coles,et al. Games that "work": using computer games to teach alcohol-affected children about fire and street safety. , 2007, Research in developmental disabilities.
[8] Baltasar Fernández-Manjón,et al. Designing Serious Games for Adult Students with Cognitive Disabilities , 2012, ICONIP.
[9] Dimitris Grammenos,et al. Advances in Game Accessibility from 2005 to 2010 , 2011, HCI.
[10] Ebba Þóra Hvannberg,et al. Analysis of strategies for improving and estimating the effectiveness of heuristic evaluation , 2004, NordiCHI '04.
[11] Iván Martínez-Ortiz,et al. Implementing accessibility in educational videogames with , 2009, MTDL '09.
[12] Constantine Stephanidis,et al. Universal access in the information society , 1999, HCI.
[13] Vânia Paula de Almeida Néris,et al. A Data-Driven Entity-Component Approach to Develop Universally Accessible Games , 2014, HCI.
[14] Baltasar Fernández-Manjón,et al. Towards a low cost adaptation of educational games for people with disabilities , 2014, Comput. Sci. Inf. Syst..
[15] Klaus Miesenberger,et al. A Computer Game Designed for All , 2008, ICCHP.
[16] R. Mayer,et al. Narrative games for learning: Testing the discovery and narrative hypotheses. , 2012 .
[17] David J. Brown,et al. An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software , 2011, Comput. Educ..
[18] Ronald L. Boring,et al. Advancing Usability Evaluation through Human Reliability Analysis , 2005 .
[19] Constantine Stephanidis,et al. Universal Access in Human-Computer Interaction , 2011 .
[20] James M. Boyle,et al. A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..
[21] Fateh Boutekkouk,et al. Automatic Interface Generation between Incompatible Intellectual Properties (IPs) from UML Models , 2011, ACC.
[22] James Boyle,et al. Video Games for Children and Adolescents With Special Educational Needs , 2013 .
[23] Thomas Westin,et al. Game Not Over : Accessibility Issues in Video Games , 2005 .
[24] Silvia Mara Abrahão,et al. Usability evaluation methods for the web: A systematic mapping study , 2011, Inf. Softw. Technol..
[25] Klaus Miesenberger,et al. Computer Games and Visually Impaired People , 2007 .
[26] J. Morsink,et al. The Universal Declaration of Human Rights: Origins, Drafting, and Intent , 1999 .
[27] Klaus Miesenberger,et al. Accessibility Issues in Game-Like Interfaces , 2008, ICCHP.
[28] Bei Yuan,et al. Game accessibility: a survey , 2011, Universal Access in the Information Society.
[29] William L. Romine,et al. Game-Based Curricula in Biology Classes: Differential Effects among Varying Academic Levels , 2013 .
[30] Gwo-Jen Hwang,et al. Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010 , 2012, Br. J. Educ. Technol..
[31] Constantine Stephanidis,et al. Designing universally accessible games , 2009, CIE.
[32] Michele D. Dickey. Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments , 2006 .
[33] Pablo Moreno-Ger,et al. Usability Testing for Serious Games: Making Informed Design Decisions with User Data , 2012, Adv. Hum. Comput. Interact..
[34] C. Su,et al. Effectiveness of virtual reality using Wii gaming technology in children with Down syndrome. , 2011, Research in developmental disabilities.
[35] Annemarie Hauf,et al. Computers in education , 1983 .
[36] Larry Johnson,et al. The NMC Horizon Report: 2012 Higher Education Edition. , 2012 .
[37] S. A. Becker,et al. NMC Horizon Report: 2016 Higher Education Edition , 2015 .
[38] Hermann Kaindl,et al. Fully-automatic generation of user interfaces for multiple devices from a high-level model based on communicative acts , 2007, HICSS.
[39] Thomas Westin,et al. Game accessibility case study : Terraformers - a real-time 3D graphic game , 2004 .
[40] Cecilia Sik Lanyi,et al. Design of serious games for students with intellectual disability , 2010 .