Using virtual reality for motor rehabilitation in a child with ataxic cerebral palsy: case report
暂无分享,去创建一个
[1] Newra Tellechea Rotta. Paralisia cerebral, novas perspectivas terapêuticas , 2002 .
[2] Daniel Nunes Paratella. A utilização do video-game nintendo wii na reabilitação de paciente com acidente vascular encefálico (AVE) , 2012 .
[3] Tatiana de Paula Oliveira,et al. Effect of Nintendo Wii™-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: a randomised clinical trial. , 2012, Physiotherapy.
[4] K Cerny. A clinical method of quantitative gait analysis. Suggestion from the field. , 1983, Physical therapy.
[5] J. Deutsch,et al. Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy , 2008, Physical Therapy.
[6] C. Baldan,et al. Influência do Wii Fit no equilíbrio de paciente com disfunção cerebelar: estudo de caso Influence of the Wii Fit on the balance of cerebellar dysfunction patient: case study , 2010 .
[7] G. Prado,et al. Paralisia cerebral Aspectos Fisioterapêuticos e Clínicos , 2004, Revista Neurociências.
[8] J. Pompeu,et al. Effect of Nintendo WiiTM-based motor and cognitive training on activities of daily living in patients with Parkinson ’ s disease : A randomised clinical trial , 2012 .
[9] K. Berg,et al. Brazilian version of the Berg balance scale. , 2004, Brazilian journal of medical and biological research = Revista brasileira de pesquisas medicas e biologicas.
[10] Ana Grasielle Dionísio Corrêa,et al. Realidade virtual e jogos eletrônicos: uma proposta para deficientes , 2011 .
[11] Heidi Sveistrup,et al. Motor rehabilitation using virtual reality , 2004, Journal of NeuroEngineering and Rehabilitation.
[12] C. Tavares,et al. Uso do Nintendo® Wii para Reabilitação de Crianças com Paralisia Cerebral: Estudo de Caso , 2013 .