Issues for consideration to adopt educational computer games for learning and teaching
暂无分享,去创建一个
Chun Che Fung | K. Rapeepisarn | Kok Wai Wong | C. Fung | K. Wong | Kowit Rapeepisarn | K. Rapeepisarn
[1] J. Luckner,et al. Processing the Experience: Strategies To Enhance and Generalize Learning. Second Edition. , 1997 .
[2] M. Ford. Motivating Humans: Goals, Emotions, and Personal Agency Beliefs , 1992 .
[3] Selma Wassermann,et al. Serious Players in the Primary Classroom: Empowering Children Through Active Learning Experiences , 1990 .
[4] Toby J. Tetenbaum,et al. Microcomputers in Education: Too Much Too Soon. , 1984 .
[5] Richard E. Ferdig,et al. Towards a Framework for Understanding Electronic Educational Gaming , 2007 .
[6] James W. Keefe,et al. Learning Style Theory and Practice , 1987 .
[7] John Kirriemuir,et al. Literature Review in Games and Learning , 2004 .
[8] Clark N. Quinn. Designing educational computer games , 1994, Interactive Multimedia in University Education.
[9] Campbell J. McRobbie,et al. Exploring Secondary Mathematics Teachers’ Reasons for Not Using Computers in Their Teaching , 2000 .
[10] Thomas W. Malone,et al. What makes things fun to learn? heuristics for designing instructional computer games , 1980, SIGSMALL '80.
[11] P. R. Smith,et al. Microcomputers in Education , 1983 .
[12] Marilyn Fleer. What Is Play? , 1878, Glasgow Medical Journal.
[13] Fred D. Davis. Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..
[14] Christian Wagner,et al. Personal computer adventure games: their structure, principles, and applicability for training , 1997, DATB.
[15] Nancy Roberts. Simulation Gaming: A Critical Review. , 1976 .
[16] J. Teasdale. Self-efficacy: Toward a unifying theory of behavioural change? , 1978 .
[17] Ruby Bostick Midkiff,et al. A Practical Approach to Using Learning Styles in Math Instruction , 1996 .
[18] Jesper Juul,et al. The game, the player, the world: looking for a heart of gameness , 2010, DiGRA Conference.
[19] Bernadette Szajna,et al. Software Evaluation and Choice: Predictive Validation of the Technology Acceptance Instrument , 1994, MIS Q..
[20] Roberto Farné,et al. Pedagogy of Play , 2005 .
[21] Kok Wai Wong,et al. "Edutainment" is a form of "learn through doing"? , 2006 .
[22] R. Jayakanthan,et al. Application of computer games in the field of education , 2002, Electron. Libr..
[23] Richard D. Blunt,et al. A causal-comparative exploration of the relationship between game-based learning and academic achievement: Teaching management with video games , 2006 .
[24] Peter A. Todd,et al. Perceived Usefulness, Ease of Use, and Usage of Information Technology: A Replication , 1992, MIS Q..
[25] Fred D. Davis,et al. A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies , 2000, Management Science.
[26] Claudia Adams,et al. The use of computer games as an educational tool: identification of appropriate game types and game elements , 1999, Br. J. Educ. Technol..
[27] Margaret Honey,et al. A manual of learning styles , 1986 .