Cognitive training on stroke patients via virtual reality-based serious games
暂无分享,去创建一个
P. Gamito | D. Morais | J. Pacheco | Jorge Oliveira | C. Coelho | P. Lopes | R. Brito | F. Soares | N. Santos | Ana Filipa Barata
[1] Pedro Gamito,et al. Traumatic brain injury memory training: a virtual reality online solution , 2011 .
[2] Min Ho Chun,et al. Effect of Virtual Reality on Cognition in Stroke Patients , 2011, Annals of rehabilitation medicine.
[3] F. Valero-Cuevas,et al. The potential of virtual reality and gaming to assist successful aging with disability. , 2010, Physical medicine and rehabilitation clinics of North America.
[4] P. Langhorne,et al. Motor recovery after stroke: a systematic review , 2009, The Lancet Neurology.
[5] Alan Sunderland,et al. Clinical evaluation of a non-immersive virtual environment in stroke rehabilitation , 2009, Clinical rehabilitation.
[6] J. Kleim,et al. Principles of experience-dependent neural plasticity: implications for rehabilitation after brain damage. , 2008, Journal of speech, language, and hearing research : JSLHR.
[7] Kenneth J Ottenbacher,et al. A virtual reality environment for evaluation of a daily living skill in brain injury rehabilitation: reliability and validity. , 2003, Archives of physical medicine and rehabilitation.
[8] M. Hoffmann,et al. Higher Cortical Function Deficits After Stroke: An Analysis of 1,000 Patients from a Dedicated Cognitive Stroke Registry , 2001, Neurorehabilitation and neural repair.
[9] K. Ottenbacher,et al. Task performance in virtual environments used for cognitive rehabilitation after traumatic brain injury. , 1998, Archives of physical medicine and rehabilitation.
[10] S. Folstein,et al. “Mini-mental state”: A practical method for grading the cognitive state of patients for the clinician , 1975 .
[11] Pedro Gamito,et al. Serious Games for Serious problems: from Ludicus to Therapeuticus , 2010 .
[12] A. Wing,et al. Errorless learning using haptic guidance: research in cognitive rehabilitation following stroke , 2002 .
[13] E. A. Attree,et al. Probing Memory and Executive Functions with Virtual Reality: Past and Present Studies , 1998, Cyberpsychology Behav. Soc. Netw..
[14] Albert A. Rizzo,et al. Virtual reality and cognitive assessment and rehabilitation: the state of the art. , 1997, Studies in health technology and informatics.
[15] Howard Rheingold,et al. Virtual Reality , 1991 .