Web-based learning in the computer-aided design curriculum

This study attempts to apply the principle of constructivism and virtual reality (VR) technologies to computer-aided design (CAD) curriculum by integrating network, CAD and VR into a web-based learning environment. Through VR technologies, it is expected that the traditional two-dimensional (2D) computer graphics course can be expanded into a three-dimensional (3D) real-time simulation one. VR technologies provide a novel method to enhance user visualisation of complex three-dimensional graphics and environments. Experience and environmental interaction allow users more readily to perceive the dimensional interrelations of graphics which are typically portrayed through static multiview or pictorial representations. A web-based learning system (WebDeGrator) has been developed to simulate a computer graphics learning system for learning. Future developments of the proposed web-based learning framework are also discussed.

[1]  A. Collins,et al.  Situated Cognition and the Culture of Learning , 1989 .

[2]  Thomas A. Furness,et al.  Virtual Reality and Education , 1994, Exploring a New Partnership: Children, Teachers and Technology.

[3]  Meredith Bricken,et al.  Summer Students in Virtual Reality , 1992 .

[4]  Chris Dede The future of multimedia: bridging to virtual worlds , 1992 .

[5]  Sadhana Puntambekar,et al.  An integrated approach to individual and collaborative learning in a web-based learning environment , 1999, CSCL.

[6]  Mark L. Merickel A Study of the Relationship between Virtual Reality (Perceived Realism) and the Ability of Children To Create, Manipulate and Utilize Mental Images for Spatially Related Problem Solving. , 1992 .

[7]  Chris Unger,et al.  What Teaching for Understanding Looks Like. , 1994 .

[8]  M. Carter Computer graphics: Principles and practice , 1997 .

[9]  Susan E. Newman,et al.  Cognitive Apprenticeship: Teaching the Craft of Reading, Writing, and Mathematics. Technical Report No. 403. , 1987 .

[10]  Janet Faye Johns Improving Perceptual Skills with Interactive 3-D VRML Scenes , 1998 .

[11]  Wen-Chai Song,et al.  Integrated computer graphics learning system in virtual environment: case study of Bezier, B-spline and NURBS algorithms , 2000, 2000 IEEE Conference on Information Visualization. An International Conference on Computer Visualization and Graphics.

[12]  E. Simpson THE CLASSIFICATION OF EDUCATIONAL OBJECTIVES, PSYCHOMOTOR DOMAIN. , 1966 .

[13]  P. Chambers,et al.  Interactive curves and surfaces , 1996, Technology-Based Re-Engineering Engineering Education Proceedings of Frontiers in Education FIE'96 26th Annual Conference.

[14]  David W. Johnson,et al.  Interdependence and Interpersonal Attraction Among Heterogeneous and Homogeneous Individuals: A Theoretical Formulation and a Meta-analysis of the Research , 1983 .

[15]  Christine M. Byrne Water on tap: the use of virtual reality as an educational tool , 1996 .

[16]  John Arnold,et al.  Towards a Middle Level Curriculum Rich in Meaning , 1991 .

[17]  How Teaching for Understanding Changes the Rules in the Classroom. , 1994 .

[18]  Elliot Soloway,et al.  Learning theory in practice: case studies of learner-centered design , 1996, CHI.

[19]  Janet Faye Johns,et al.  Improving Perceptual Skills with 3-Dimensional Animations. , 1998 .

[20]  Gwo-Dong Chen,et al.  Web Learning Portfolios: A Tool For Supporting Performance Awareness , 2001 .

[21]  David J. Kasik Viewing the Future of CAD , 2000, IEEE Computer Graphics and Applications.

[22]  Janet Faye Johns,et al.  Multimedia Techniques To Teach Mechanical Skills , 1997 .

[23]  William Winn The Virtual Reality Roving Vehicle Project. , 1995 .