iXercise: An immersive platform for exercise intervention for special needs populations
暂无分享,去创建一个
[1] Bruce W Bailey,et al. Energy cost of exergaming: a comparison of the energy cost of 6 forms of exergaming. , 2011, Archives of pediatrics & adolescent medicine.
[2] J. Sallis. Potential vs actual benefits of exergames. , 2011, Archives of pediatrics & adolescent medicine.
[3] A. Whitehead,et al. Exergame effectiveness: what the numbers can tell us , 2010, Sandbox '10.
[4] K. Short,et al. Playing Active Video Games Increases Energy Expenditure in Children , 2009, Pediatrics.
[5] Nick Yee,et al. Motivations for Play in Online Games , 2006, Cyberpsychology Behav. Soc. Netw..
[6] James A Levine,et al. Activity-promoting video games and increased energy expenditure. , 2009, The Journal of pediatrics.
[7] Lisa A. Ennis. Information ethics: Privacy, property, and power , 2007, J. Assoc. Inf. Sci. Technol..
[8] S. Siegel,et al. Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students. , 2009, International journal of exercise science.
[9] J. Lilius,et al. Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up , 2014, BMC Pediatrics.
[10] Philip Hingston,et al. Considerations for the design of exergames , 2007, GRAPHITE '07.
[11] Arno Schmidt-Trucksäss,et al. Effects of Exergaming on Physical Activity in Overweight Individuals , 2016, Sports Medicine.
[12] Todd Astorino,et al. Vigorous Energy Expenditure with a Dance Exer-game , 2011 .
[13] J. Schell. The Art of Game Design: A Book of Lenses, Second Edition , 2014 .
[14] N. Cable,et al. Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study , 2007, BMJ : British Medical Journal.
[15] B. Fernhall,et al. Evaluation of the Energy Cost of Playing a Dance Simulation Video Game in Overweight and Non-Overweight Children and Adolescents , 2005, International journal of sports medicine.
[16] C Shawn Green,et al. Games for Health for Children-Current Status and Needed Research. , 2016, Games for health journal.
[17] Gareth Stratton,et al. The effect of exergaming on vascular function in children. , 2013, The Journal of pediatrics.
[18] A. Daley. Can Exergaming Contribute to Improving Physical Activity Levels and Health Outcomes in Children? , 2009, Pediatrics.
[19] Tom Baranowski. Games for Increasing Physical Activity: Mechanisms for Change. , 2015, Games for health journal.
[20] J. Harackiewicz,et al. The effects of cooperation and competition on intrinsic motivation and performance. , 2004, Journal of personality and social psychology.
[21] N. Terry,et al. Ensuring the Privacy and Confidentiality of Electronic Health Records , 2007 .
[22] Tom Baranowski,et al. Active video games for youth: a systematic review. , 2011, Journal of physical activity & health.
[23] Peta Wyeth,et al. GameFlow: a model for evaluating player enjoyment in games , 2005, CIE.
[24] Edward J. Bloustein,et al. Privacy as an Aspect of Human Dignity : An Answer to Dean Prosser , 1984 .
[25] Leon Straker,et al. Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children. , 2007, Pediatric exercise science.
[26] Kaj Grønbæk,et al. Design Strategies for Balancing Exertion Games: A Study of Three Approaches , 2016, Conference on Designing Interactive Systems.
[27] Ralph Maddison,et al. Energy expended playing video console games: an opportunity to increase children's physical activity? , 2007, Pediatric exercise science.
[28] Matthew K. Miller,et al. Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames , 2014, CHI.
[29] Telecommunications Board,et al. Engaging Privacy and Information Technology in a Digital Age , 2007 .
[30] R. Mellecker,et al. Energy expenditure and cardiovascular responses to seated and active gaming in children. , 2008, Archives of pediatrics & adolescent medicine.