Tracking Of Hand ’ s Posture And Gesture

The hand with its pose and gesture is not easy to track with cameras. It is mostly because of a high number of degrees of freedom and a complex shape. Our algorithm is based on three dimensional clouds of points issued from stereovision in order to keep the depth information. The complex and organic aspect of the hand is modeled by an articulated skeleton on which metaballs are attached. We reduce the difficulty of the problem by adding joint constraints to the model. The core of our program is an energy-based minimization that fits the model at each frame using the distance between the model and the clouds of points, the result at the previous frame is chosen as an initial guess.

[1]  Shigeru Akamatsu,et al.  Automatic detection of human faces in natural scene images by use of a skin color model and of invariant moments , 1998, Proceedings Third IEEE International Conference on Automatic Face and Gesture Recognition.

[2]  Akira Utsumi,et al.  Multiple-hand-gesture tracking using multiple cameras , 1999, Proceedings. 1999 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (Cat. No PR00149).

[3]  Pascal Fua,et al.  A parallel stereo algorithm that produces dense depth maps and preserves image features , 1993, Machine Vision and Applications.

[4]  Paulo R. S. Mendonça,et al.  Model-based 3D tracking of an articulated hand , 2001, Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001.

[5]  Laurent Moll,et al.  Real time correlation-based stereo: algorithm, implementations and applications , 1993 .

[6]  Pascal Fua,et al.  Tracking and Modeling People in Video Sequences , 2001, Comput. Vis. Image Underst..

[7]  William E. Lorensen,et al.  Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.

[8]  Ying Wu,et al.  Capturing natural hand articulation , 2001, Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001.

[9]  James F. Blinn,et al.  A Generalization of Algebraic Surface Drawing , 1982, TOGS.

[10]  Thad Starner,et al.  Visual Recognition of American Sign Language Using Hidden Markov Models. , 1995 .

[11]  Radu Horaud,et al.  Hand Motion from 3D Point Trajectories and a Smooth Surface Model , 2004, ECCV.

[12]  Takeo Kanade,et al.  DigitEyes: Vision-Based Human Hand Tracking , 1993 .

[13]  Joab R Winkler,et al.  Numerical recipes in C: The art of scientific computing, second edition , 1993 .

[14]  Olivier D. Faugeras,et al.  Finding pose of hand in video images: a stereo-based approach , 1998, Proceedings Third IEEE International Conference on Automatic Face and Gesture Recognition.

[15]  P. Danielsson Euclidean distance mapping , 1980 .

[16]  Shan Lu,et al.  Using multiple cues for hand tracking and model refinement , 2003, 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003. Proceedings..

[17]  William T. Freeman,et al.  Television control by hand gestures , 1994 .

[18]  Pascal Fua,et al.  From Multiple Stereo Views to Multiple 3-D Surfaces , 1997, International Journal of Computer Vision.

[19]  Thomas B. Moeslund,et al.  A Survey of Computer Vision-Based Human Motion Capture , 2001, Comput. Vis. Image Underst..

[20]  Hideo Saito,et al.  Human hand tracking from binocular image sequences , 1996, Proceedings of the 1996 IEEE IECON. 22nd International Conference on Industrial Electronics, Control, and Instrumentation.

[21]  Yoshiaki Shirai,et al.  Real-time 3D hand posture estimation based on 2D appearance retrieval using monocular camera , 2001, Proceedings IEEE ICCV Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems.