Knowing by ear: leveraging human attention abilities in interaction design
暂无分享,去创建一个
Elise van den Hoven | Berry Eggen | Saskia Bakker | E. V. D. Hoven | Berry Eggen | Saskia Bakker | Elise van den Hoven
[1] Mark Weiser,et al. The computer for the 21st Century , 1991, IEEE Pervasive Computing.
[2] M. Weiser,et al. THE COMING AGE OF CALM TECHNOLOGY[1] , 1996 .
[3] Dennis H. Rouvray,et al. Beyond calculation: The next fifty years of computing , 1997 .
[4] W. James,et al. The Principles of Psychology. , 1983 .
[5] Panos Markopoulos. A Design Framework for Awareness Systems , 2009, Awareness Systems.
[6] H. Pashler. The Psychology of Attention , 1997 .
[7] Thomas Hermann,et al. Supplementary Material for "An Introduction to Interactive Sonification (Guest Editors' Introduction)" , 2005 .
[8] J. G. Hollands,et al. Engineering Psychology and Human Performance , 1984 .
[9] A. Treisman. VERBAL CUES, LANGUAGE, AND MEANING IN SELECTIVE ATTENTION. , 1964, The American journal of psychology.
[10] James H. Aylor,et al. Computer for the 21st Century , 1999, Computer.
[11] E. C. Cmm,et al. on the Recognition of Speech, with , 2008 .
[12] Clare-Marie Karat,et al. CHI 98 Conference Summary on Human Factors in Computing Systems , 1998, CHI Conference Summary.
[13] Pieter Jan Stappers,et al. Contextmapping: experiences from practice , 2005 .
[14] William W. Gaver. What in the World Do We Hear? An Ecological Approach to Auditory Event Perception , 1993 .
[15] J. R. Landis,et al. The measurement of observer agreement for categorical data. , 1977, Biometrics.
[16] Sriram Subramanian,et al. Talking about tactile experiences , 2013, CHI.
[17] Anton Nijholt,et al. Design for the periphery , 2010 .
[18] Thomas Hermann,et al. An introduction to interactive sonification , 2005 .
[19] Bruce N. Walker,et al. Creating Functional and Livable Soundscapes for Peripheral Monitoring of Dynamic Data , 2004, ICAD.
[20] N. Moray. Attention in Dichotic Listening: Affective Cues and the Influence of Instructions , 1959 .
[21] Elizabeth D. Mynatt,et al. Designing audio aura , 1998, CHI.
[22] Wendy E. Mackay,et al. Awareness Systems - Advances in Theory, Methodology and Design , 2009, Human-Computer Interaction Series.
[23] S. Siegel,et al. Nonparametric Statistics for the Behavioral Sciences , 2022, The SAGE Encyclopedia of Research Design.
[24] D. Kahneman,et al. Attention and Effort , 1973 .
[25] Hiroshi Ishii,et al. ambientROOM: integrating ambient media with architectural space , 1998, CHI Conference Summary.
[26] P. Liamputtong. Qualitative Research Methods , 2005 .
[27] William W. Gaver,et al. Design: Cultural probes , 1999, INTR.
[28] Andy Hunt,et al. Guest Editors' Introduction: An Introduction to Interactive Sonification , 2005, IEEE Multim..
[29] Tara Matthews,et al. A toolkit for managing user attention in peripheral displays , 2004, UIST '04.
[30] Hsiu-Fang Hsieh,et al. Three Approaches to Qualitative Content Analysis , 2005, Qualitative health research.
[31] Berry Eggen,et al. Making Sense of What Is Going on 'Around': Designing Environmental Awareness Information Displays , 2009, Awareness Systems.
[32] J G Hollands,et al. ENGINEERING PSYCHOLOGY AND HUMAN PERFORMANCE - THIRD EDITION , 2000 .
[33] Peter J. Denning,et al. Beyond calculation - the next fifty years of computing , 1997 .