Mobile collaboration: collaboratively reading and creating children's stories on mobile devices

This paper discusses design iterations of Mobile Stories - a mobile technology that empowers children to collaboratively read and create stories. We present the design and discuss the impact of different collocated collaborative configurations for mobile devices including: content splitting and space sharing. We share design experiences that illustrate how Mobile Stories supports collaboration and mobility, and identify how the collocated collaborative configurations are best suited for reading and sharing tasks. We also identify how creative tasks foster more mobility and dynamic interactions between collaborators.

[1]  E. Ackermann Piaget ’ s Constructivism , Papert ’ s Constructionism : What ’ s the difference ? , 2001 .

[2]  Justine Cassell,et al.  Storytelling systems: constructing the innerface of the interface , 1997, Proceedings Second International Conference on Cognitive Technology Humanizing the Information Age.

[3]  J. Cassell,et al.  Rosebud: a place for interaction between memory, story, and self , 1997, Proceedings Second International Conference on Cognitive Technology Humanizing the Information Age.

[4]  Jerry Alan Fails Mobile collaboration for young children , 2007, IDC.

[5]  E. Hall,et al.  The Hidden Dimension , 1970 .

[6]  Jef Raskin,et al.  The Humane Interface: New Directions for Designing Interactive Systems , 2000 .

[7]  Jerry Alan Fails,et al.  Mobile Collaboration for Young Children: Reading and Creating Stories , 2009 .

[8]  Geraldine Fitzpatrick,et al.  The literacy fieldtrip: using UbiComp to support children's creative writing , 2006, IDC '06.

[9]  Marina Umaschi Bers,et al.  Interactive storytelling environments: coping with cardiac illness at Boston's Children's Hospital , 1998, CHI.

[10]  Jon Trinder,et al.  The Humane Interface: New Directions for Designing Interactive Systems , 2002, Interact. Learn. Environ..

[11]  David W. Johnson,et al.  Learning Together and Alone. Cooperative, Competitive, and Individualistic Learning. Fourth Edition. , 1991 .

[12]  Regan L. Mandryk,et al.  Display Factors Influencing Co-located Collaboration , 2002 .

[13]  Allison Druin,et al.  Cooperative inquiry: developing new technologies for children with children , 1999, CHI '99.

[14]  Norbert A. Streitz,et al.  Connectables: dynamic coupling of displays for the flexible creation of shared workspaces , 2001, UIST '01.

[15]  Allison Druin,et al.  A case study of tangible flags: a collaborative technology to enhance field trips , 2006, IDC '06.

[16]  Melanie C. Green,et al.  Narrative impact : social and cognitive foundations , 2003 .

[17]  Kenton O'Hara,et al.  Social Impact , 2019, Encyclopedia of Food and Agricultural Ethics.

[18]  Yvonne Rogers,et al.  PUPPET: a virtual environment for children to act and direct interactive narratives , 2002 .

[19]  Gregory D. Abowd,et al.  Opportunistic Annexing for Handheld Devices: Opportunities and Challenges , 2003 .

[20]  Niels Henrik Helms,et al.  Pervasive e-learning: in situ learning in changing contexts , 2009 .

[21]  Joseph Krajcik,et al.  Log on education: Handheld devices are ready-at-hand , 2001, CACM.

[22]  Kaj Grønbæk,et al.  eBag: a ubiquitous Web infrastructure for nomadic learning , 2005, WWW '05.

[23]  Brendan Tangney,et al.  Designing collaborative, constructionist and contextual applications for handheld devices , 2006, Comput. Educ..

[24]  Mitchel Resnick,et al.  Moose crossing: construction, community, and learning in a networked virtual world for kids , 1997 .

[25]  Kathy Ryall,et al.  UbiTable: Impromptu Face-to-Face Collaboration on Horizontal Interactive Surfaces , 2003, UbiComp.

[26]  Danaë Emma Beckford Stanton Fraser,et al.  Designing mobile technologies to support co-present collaboration , 2003, Personal and Ubiquitous Computing.

[27]  Niels Henrik Helms,et al.  Pervasive e-learning , 2005 .

[28]  Springer-Verlag London Designing mobile technologies to support co-present collaboration , 2003 .

[29]  Jean Piaget,et al.  To Understand is to Invent: The Future of Education , 1973 .

[30]  Yvonne Rogers,et al.  A New Conceptual Framework for CSCL , 2003, CSCL.

[31]  Michael Higgins,et al.  Limitations of mobile phone learning , 2005, IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05).

[32]  Allison Druin,et al.  Collaborative technology for young children's outdoor education , 2007 .

[33]  Tony P. Pridmore,et al.  Classroom collaboration in the design of tangible interfaces for storytelling , 2001, CHI.

[34]  Neil Davidson Small-Group Learning and Teaching in Mathematics , 1985 .

[35]  S. Papert,et al.  Constructionism: Research Reports and Essays, 1985-1990 , 1991 .

[36]  Regan L. Mandryk,et al.  Understanding children's collaborative interactions in shared environments , 2003, J. Comput. Assist. Learn..

[37]  D.R. Olsen,et al.  Spilling: Expanding Hand held Interaction to Touch Table Displays , 2007, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07).

[38]  Nicholas Chen,et al.  Navigation techniques for dual-display e-book readers , 2008, CHI.

[39]  Yvonne Rogers,et al.  Ambient wood: designing new forms of digital augmentation for learning outdoors , 2004, IDC '04.

[40]  L. S. Vygotksy Mind in society: the development of higher psychological processes , 1978 .

[41]  James D. Hollan,et al.  KidPad: a design collaboration between children, technologists, and educators , 1997, CHI.

[42]  Regan L. Mandryk,et al.  Exploring display factors that influence co-located collaboration: angle, size, number, and user arrangement , 2005 .