Slice-based surface reconstruction of 3D pipeline

Based on comparing surface rendering with direct volume rendering and slice-based with volume-based surface reconstruction of 3D objects and analyzing the work-flow of surface reconstruction,a method of calculating shape points which was easier to flexure of pipeline was presented.With this method,shape points were calculated by surface outline equation got from quadratic surface.Then these shape points were patched with triangles grid,which gained the pipeline surface model.Finally,the pipeline models were rendered by means of computer graphics in order to implement 3D pipeline surface reconstruction.At last,a reconstruction instance with Java3D was given.