Virtual Queenscliff: A Computer Game Approach for Depicting Geography

Looking towards the future of (multimedia) cartography, it can be said that cartographers have always been quick to adopt new technologies and means of presenting geographic information. With the ever-increasing development of computing technology, especially over the previous decade, the use of multimedia cartographic products that utilise the third dimension are becoming more common. The first generation of gamesbased multimedia cartographic products presents developers with many challenging issues for producing effective displays and refining methodologies for advancing ‘just’ static maps.