Exploring the Effects of Prior Video-Game Experience on Learner's Motivation during Interactions with HeapMotiv

This study explores the effects of prior video-game experience on learner's motivation in a serious game environment. 20 participants were invited to play our serious game, called HeapMotiv, intended to educate players about the heap data structure. HeapMotiv is comprised of three missions (Heap-Tetris, Heap-Shoot and Heap-Sort). We used Keller's ARCS theoretical model of motivation and physiological sensors (heart rate, skin conductance and electroencephalogram) to record learners' reactions during interactions with different missions. Results from non-parametric tests supported the hypothesis that physiological patterns and their evolution are objective tools to directly and reliably assess effects of prior video-game experience on learner's motivation.