The implementation of stage lighting simulation based on OGRE

Using 3D real-time simulation technology, three-dimensional stage scene and lighting environment could be easily simulated. In this paper, an implementation of stage lighting simulation based on OGRE is proposed. Lighting is the most critical factor of the virtual stage. OGRE provides several useful lighting models itself, while they couldn't simulate models such as chasing light and soft light, which are very useful in stage effects. Our system solves these problems properly, and proposes different kinds of stages and lighting effects realistically. All the lighting effects could be controlled easily with flexible UI framework. Furthermore, animation effects are also introduced, which make the virtual stage more vividly. In our system, designers could adjust various lighting parameters, design stage lighting environment, and add a variety of stage effects easily.

[1]  Tomas Akenine-Mo¨ller Real-Time Rendering , 2008 .

[2]  Shuicheng Yan,et al.  Graph embedding: a general framework for dimensionality reduction , 2005, 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05).

[3]  Dave Mark,et al.  Behavioral Mathematics for Game AI , 2009 .