Asynchronous Choice in Repeated Coordination Games

The standard model of repeated games assumes perfect synchronization in the timing of decisions between the players. In many natural settings, however, choices are made synchronously so that only one player can move at a given time. This paper studies a family of repeated settings in which choices are asynchronous. Initially, we examine, as a canonical model, a simple two person alternating move game of pure coordination. There, it is shown that for sufficient patient players, there is a unique perfect equilibrium payoff which Pareto dominates all other payoffs. The result generalizes to any finite number of players and any game in a class of asynchronously repeated games which includes both stochastic and deterministic repetition. The result complement a recent Folk Theorem by Dutta (1995) for stochastic games which can be applied to asynchronously repeated games if a full dimensionality condition holds. A critical feature of the model is the inertia in decisions. We show how the inertia in asynchronous decisions determines the set of equilibrium payoffs.

[1]  Philip J. Reny,et al.  A Non-cooperative Bargaining Model with Strategically Timed Offers , 1993 .

[2]  Dilip Abreu On the Theory of Infinitely Repeated Games with Discounting , 1988 .

[3]  Drew Fudenberg,et al.  The Folk Theorem in Repeated Games with Discounting or with Incomplete Information , 1986 .

[4]  Roger Lagunoff,et al.  On the Evolution of Pareto Optimal Behavior in Repeated Coordination Problems , 1997 .

[5]  R. Radner,et al.  Economic theory of teams , 1972 .

[6]  P. Dutta A Folk Theorem for Stochastic Games , 1995 .

[7]  Roger Lagunoff,et al.  Evolution in mechanisms for public projects , 1995 .

[8]  Ariel Rubinstein,et al.  Remarks on Infinitely Repeated Extensive-Form Games , 1995 .

[9]  Lones Smith,et al.  THE FOLK THEOREM FOR REPEATED GAMES: A NEU CONDITION' , 1994 .

[10]  A J Robson,et al.  Efficiency in evolutionary games: Darwin, Nash and the secret handshake. , 1990, Journal of theoretical biology.

[11]  E. Maskin,et al.  A Theory of Dynamic Oligopoly, II: Price Competition , 1985 .

[12]  R. Rob,et al.  Learning, Mutation, and Long Run Equilibria in Games , 1993 .

[13]  Kiminori Matsuyama,et al.  An Approach to Equilibrium Selection , 1995 .

[14]  L. Blume The Statistical Mechanics of Strategic Interaction , 1993 .

[15]  Joseph Farrell,et al.  Standardization, Compatibility, and Innovation , 1985 .

[16]  Akihiko Matsui,et al.  Cheap-Talk and Cooperation in a Society , 1991 .

[17]  R. Aumann Survey of Repeated Games , 1981 .

[18]  Douglas Gale,et al.  Dynamic coordination games , 1995 .

[19]  H. Peyton Young,et al.  Stochastic Evolutionary Game Dynamics , 1990 .

[20]  E. Maskin,et al.  Overview and quantity competition with large fixed costs , 1988 .