Real-time mimicking of estonian speaker's mouth movements on a 3D avatar using Kinect 2

In this paper an algorithm for the real-time imitation of lips movements of an Estonian speaker on a 3D avatar is proposed. This research is focused on obtaining the RGB and depth information from a Kinect 2 camera, processing it and moving the avatar accordingly. For the more stable extraction of information about lip shape and movement, cosine function is used. The depth info helps to determine the closest speaker and stabilize the movement of avatar and tracking of lips.

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