Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments

Lessons learned from building and deploying three experimental public display systems have general app to many types of public ubicomp deployments. Lancaster University's e-Campus project is exploring the creation of large-scale networked displays as part of a public, interactive pervasive computing environment. For the project, we built and deployed three experimental display systems that vary in technology, location, scale, and user community, and they've given us a rich set of experiences. We've summarized 13 lessons learned from this experience. The lessons certainly apply to researchers planning similar deployments. We also believe they will generalize to other public ubicomp installations. The e-Campus project is embarking on a major new set of deployments. We're using these lessons to help guide our work and we believe the lessons learned will be valuable to all researchers deploying ubicomp systems in public spaces

[1]  Saul Greenberg,et al.  The notification collage: posting information to public and personal displays , 2001, CHI.

[2]  Armando Fox,et al.  The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms , 2002, IEEE Pervasive Comput..

[3]  Nele Van den Ende,et al.  Vista: interactive coffee-corner display , 2005, CHI EA '05.

[4]  Keith Cheverst,et al.  Experiences of developing and deploying a context-aware tourist guide: the GUIDE project , 2000, MobiCom '00.

[5]  Yvonne Rogers,et al.  Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media , 2003, UIST '03.

[6]  Joseph F. McCarthy,et al.  UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays , 2001, UbiComp.

[7]  Nigel Davies,et al.  Supporting content scheduling on situated public displays , 2006, Comput. Graph..

[8]  Daniel M. Russell,et al.  On the Design of Personal & Communal Large Information Scale Appliances , 2001, UbiComp.

[9]  Elizabeth F. Churchill,et al.  Sharing multimedia content with interactive public displays: a case study , 2004, DIS '04.

[10]  Kenton O'Hara,et al.  Social coordination around a situated display appliance , 2003, CHI '03.

[11]  Duncan Rowland,et al.  Uncle Roy all around you: mixing games and theatre on the city streets , 2003, DiGRA Conference.

[12]  Keith Cheverst,et al.  Rapid prototyping and user-centered design of interactive display-based systems , 2005, IEEE Pervasive Computing.

[13]  Steve Benford,et al.  Orchestrating a mixed reality game 'on the ground' , 2004, CHI.