A Case Study on Virtual Reality American Football Training
暂无分享,去创建一个
[1] Nigel W. John,et al. Investigation of a Virtual Environment for Rugby Skills Training , 2013, 2013 International Conference on Cyberworlds.
[2] Teenie Matlock,et al. Modeling Gaze Behavior for Virtual Demonstrators , 2011, IVA.
[3] Franck Multon,et al. Third person view and guidance for more natural motor behaviour in immersive basketball playing , 2014, VRST '14.
[4] Simon McCallum. Game Design for Computer Science Education , 2010 .
[5] Toshio Tsuji,et al. A virtual training sports system for measuring human hand impedance , 2003, Proceedings 2003 IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM 2003).
[6] Franck Multon,et al. Using Virtual Reality to Analyze Sports Performance , 2010, IEEE Computer Graphics and Applications.
[7] Earl Hunt,et al. The Transfer of Spatial Knowledge in Virtual Environment Training , 1998, Presence.
[8] Emanuele Ruffaldi,et al. Boat Dynamics and Force Rendering Models for the SPRINT System , 2013, IEEE Transactions on Human-Machine Systems.
[9] Sharon Stansfield,et al. Mission visualization for planning and training , 1995, IEEE Computer Graphics and Applications.
[10] N. Lambropoulos,et al. Learning experience+ within 3D immersive worlds , 2012, 2012 Federated Conference on Computer Science and Information Systems (FedCSIS).
[11] Doug A. Bowman,et al. Feasibility of Training Athletes for High-Pressure Situations Using Virtual Reality , 2014, IEEE Transactions on Visualization and Computer Graphics.
[12] Jeffrey M. Hausdorff,et al. Clinical experience using a 5 week treadmill training program with virtual reality to enhance gait , 2013 .
[13] Massimo Bergamasco,et al. Feedback, Affordances, and Accelerators for Training Sports in Virtual Environments , 2011, PRESENCE: Teleoperators and Virtual Environments.
[14] Patricia M. Shields,et al. A Playbook for Research Methods: Integrating Conceptual Frameworks and Project Management , 2013 .