Providing intelligent tutoring within a gaming-simulation environment for learning
暂无分享,去创建一个
[1] Christian Lardinois,et al. Simulation, Gaming and Training in a Competitive, Multimodal, Multicompany, Intercity Passenger-transportation Environment , 1989 .
[2] Marios C. Angelides,et al. Implementing multiple tutoring strategies in an intelligent tutoring system for music learning , 1995, J. Inf. Technol..
[3] Ray J. Paul,et al. Developing an intelligent tutoring system for a business simulation game , 1993, Simul. Pract. Theory.
[4] Marios C. Angelides,et al. Towards a New Dimension in Computer Based Training: Thoughts from the Retail Industry , 1994, IFIP Congress.
[5] William J. Clancey,et al. Knowledge-based tutoring: the GUIDON program , 1987 .
[6] Allan Collins,et al. Misconceptions in student's understanding , 1979 .
[7] Ray J. Paul,et al. Towards a framework for integrating intelligent tutoring systems and gaming-simulation , 1993, WSC '93.
[8] Richard D. Duke,et al. Principles and practices of gaming-simulation , 1981 .
[9] Georgios I. Doukidis,et al. Is There a Place in OR for Intelligent Tutoring Systems? , 1990 .
[10] John Laverack Taylor,et al. Learning and the Simulation Game , 1978 .
[11] Marios C. Angelides,et al. PEDRO - The Spanish Tutor. A Hypertext-Based Intelligent Tutoring System for Foreign Language Learning , 1993, Hypermedia.
[12] Marios C. Angelides,et al. Towards an intelligent knowledge based tutoring system for foreign language learning , 1993 .
[13] Marios Angelides,et al. Developing the didactic operations for intelligent tutoring systems: A synthesis of artificial intelligence and hypertext. , 1992 .