Compression of multiple depth maps for IBR
暂无分享,去创建一个
[1] Paul S. Heckbert,et al. Survey of Polygonal Surface Simplification Algorithms , 1997 .
[2] Harry Shum,et al. Pop-up light field: An interactive image-based modeling and rendering system , 2004, TOGS.
[3] Michael S. Landy,et al. Computational models of visual processing , 1991 .
[4] Marc Levoy,et al. A volumetric method for building complex models from range images , 1996, SIGGRAPH.
[5] P. J. Narayanan,et al. Depth+Texture Representation for Image Based Rendering , 2004, ICVGIP.
[6] Thomas Malzbender,et al. The Coliseum Immersive Teleconferencing System , 2002 .
[7] Dinesh Manocha,et al. Spatially-encoded far-field representations for interactive walkthroughs , 2001, MULTIMEDIA '01.
[8] Hai Tao,et al. Compression and transmission of depth maps for image-based rendering , 2001, Proceedings 2001 International Conference on Image Processing (Cat. No.01CH37205).
[9] Bernd Girod,et al. Light field compression using disparity-compensated lifting , 2003, 2003 IEEE International Conference on Acoustics, Speech, and Signal Processing, 2003. Proceedings. (ICASSP '03)..
[10] Leonard McMillan,et al. Post-rendering 3D warping , 1997, SI3D.
[11] S. B. Kang,et al. Survey of image-based representations and compression techniques , 2003, IEEE Trans. Circuits Syst. Video Technol..
[12] Takeo Kanade,et al. Virtualized Reality: Constructing Virtual Worlds from Real Scenes , 1997, IEEE Multim..
[13] Lance Williams,et al. View Interpolation for Image Synthesis , 1993, SIGGRAPH.
[14] Peter Eisert,et al. Multi-view image coding with depth maps and 3-D geometry for prediction , 2001 .
[15] Marc Levoy,et al. Light field rendering , 1996, SIGGRAPH.
[16] Insung Ihm,et al. Rendering of spherical light fields , 1997, Proceedings The Fifth Pacific Conference on Computer Graphics and Applications.
[17] Xin Tong,et al. Coding of multi-view images for immersive viewing , 2000, 2000 IEEE International Conference on Acoustics, Speech, and Signal Processing. Proceedings (Cat. No.00CH37100).
[18] Jitendra Malik,et al. Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach , 1996, SIGGRAPH.
[19] Steven M. Seitz,et al. View morphing , 1996, SIGGRAPH.
[20] Richard Szeliski,et al. High-quality video view interpolation using a layered representation , 2004, SIGGRAPH 2004.
[21] Michael Bosse,et al. Unstructured lumigraph rendering , 2001, SIGGRAPH.
[22] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[23] Leonard McMillan,et al. Plenoptic Modeling: An Image-Based Rendering System , 2023 .
[24] Michael Cohen,et al. Rendering Layered Depth Images , 1997 .
[25] Harry Shum,et al. Rendering with concentric mosaics , 1999, SIGGRAPH.
[26] Richard Szeliski,et al. The lumigraph , 1996, SIGGRAPH.
[27] Ruigang Yang,et al. 3D Tele-Collaboration Over Internet2 , 2002 .
[28] Takeo Kanade,et al. Constructing virtual worlds using dense stereo , 1998, Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271).
[29] Leonard McMillan,et al. Scam light field rendering , 2002, 10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings..
[30] Dinesh Manocha,et al. IRW: an incremental representation for image-based walkthroughs , 2002, MULTIMEDIA '02.
[31] Ramesh Raskar,et al. Image-based visual hulls , 2000, SIGGRAPH.
[32] M. Landy,et al. The Plenoptic Function and the Elements of Early Vision , 1991 .