The Command Language Grammar: A Representation for the User Interface of Interactive Computer Systems

[1]  Richard M. Young,et al.  The Machine Inside the Machine: Users' Models of Pocket Calculators , 1981, Int. J. Man Mach. Stud..

[2]  Phyllis Reisner,et al.  Formal Grammar and Human Factors Design of an Interactive Graphics System , 1981, IEEE Transactions on Software Engineering.

[3]  Richard E. Mayer,et al.  The Psychology of How Novices Learn Computer Programming , 1981, CSUR.

[4]  Allen Newell,et al.  The keystroke-level model for user performance time with interactive systems , 1980, CACM.

[5]  Allen Newell,et al.  Computer text-editing: An information-processing analysis of a routine cognitive skill , 1980, Cognitive Psychology.

[6]  Terry Winograd,et al.  Beyond programming languages , 1979, CACM.

[7]  Walter Kintsch,et al.  Toward a model of text comprehension and production. , 1978 .

[8]  Ronald J. Brachman,et al.  What's in a Concept: Structural Foundations for Semantic Networks , 1977, Int. J. Man Mach. Stud..

[9]  Daniel G. Bobrow,et al.  On Overview of KRL, a Knowledge Representation Language , 1976, Cogn. Sci..

[10]  R. S. Nickerson,et al.  On conversational interaction with computers , 1976, UODIGS '76.

[11]  Donald A. Norman,et al.  Accretion, tuning and restructuring: Three modes of learning , 1976 .

[12]  Donald A. Norman,et al.  Explorations in Cognition , 1975 .

[13]  Marvin Minsky,et al.  A framework for representing knowledge , 1974 .

[14]  James D. Foley,et al.  The art of natural graphic man—Machine conversation , 1974 .

[15]  Wilfred J. Hansen User engineering principles for interactive systems , 1972, AFIPS '71 (Fall).

[16]  William A. Woods,et al.  Computational Linguistics Transition Network Grammars for Natural Language Analysis , 2022 .