Mobile collaborative learning: The role of individual learning in groups through text and video content delivery in tablets

Role of individuals in mobile collaborative learning (MCL).Role of mobile tablets in facilitating mobile collaborative learning (MCL).Effectiveness of individual/group learning through text/video. Supporting mobile collaboration in education and within organizations is a challenging task. This study seeks to shed light on mobile collaborative learning (MCL) by examining the relationships between the learning process (i.e., peer-influenced learning and individual cognitive absorption) and learning impact (i.e., satisfaction, perceived understanding and performance), especially the role of individual learning in groups. The effectiveness of MCL is examined through two types of content delivery, namely video and text. A research framework was proposed that is grounded in learning and cognitive absorption (CA) theories. A set of field experiments was designed and conducted with 1131 secondary students (347 groups) to understand the MCL process and learning impact with mobile tablets in both individual and group settings. Significant differences were found between content delivery types in both individual and group learning modes in regard to how the learning process influences learning impact. Moreover, performance and satisfaction with texts is higher with mobile groups, while videos are more influential for individual learning. Lastly, the study implications and future research directions are discussed.

[1]  Bolanle A. Olaniran,et al.  A model of group satisfaction in computer-mediated communication and face-to-face meetings , 1996, Behav. Inf. Technol..

[2]  P. Bentler,et al.  Comparative fit indexes in structural models. , 1990, Psychological bulletin.

[3]  S. Engel Thought and Language , 1964 .

[4]  J. McGrath Time, Interaction, and Performance (TIP) , 1991 .

[5]  Doris U. Bolliger,et al.  Impact of podcasting on student motivation in the online learning environment , 2010, Comput. Educ..

[6]  Katia Passerini,et al.  Traditional, Hybrid and Online Teamwork: Lessons from the Field , 2009, Commun. Assoc. Inf. Syst..

[7]  Richard G. Lomax,et al.  A Beginner's Guide to Structural Equation Modeling , 2022 .

[8]  C S Green,et al.  Action-Video-Game Experience Alters the Spatial Resolution of Vision , 2007, Psychological science.

[9]  Shivraj Kanungo,et al.  Appropriate media choice for e-learning effectiveness: Role of learning domain and learning style , 2014, Comput. Educ..

[10]  A. Gokhale Collaborative Learning Enhances Critical Thinking , 1995 .

[11]  R. Clark Media will never influence learning , 1994 .

[12]  C. Crook Computers and the Collaborative Experience of Learning , 1996 .

[13]  R. Clark Reconsidering Research on Learning from Media , 1983 .

[14]  P. Bentler,et al.  Significance Tests and Goodness of Fit in the Analysis of Covariance Structures , 1980 .

[15]  Michael D. Patterson,et al.  Playing a puzzle video game with changing requirements improves executive functions , 2014, Comput. Hum. Behav..

[16]  Elena Karahanna,et al.  Time Flies When You're Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage , 2000, MIS Q..

[17]  Jerry Fjermestad,et al.  An analysis of communication mode in group support systems research , 2004, Decis. Support Syst..

[18]  L. Cronbach Coefficient alpha and the internal structure of tests , 1951 .

[19]  Blake Ives,et al.  Web-based Virtual Learning Environments: a Research Framework and a Preliminary Assessment of Effectiveness in Basic It Skills Training Author(s): Piccoli Et Al./web-based Virtual Learning Environments Web-based Virtual Learning Environments: a Research Framework and a Preliminary Assessment of Effe , 2022 .

[20]  G. D. Chen,et al.  Ubiquitous learning website: Scaffold learners by mobile devices with information-aware techniques , 2008, Comput. Educ..

[21]  Pierre Dillenbourg,et al.  Facilitating peer knowledge modeling: Effects of a knowledge awareness tool on collaborative learning outcomes and processes , 2011, Comput. Hum. Behav..

[22]  Dustin K. Jundt,et al.  Teams in organizations: from input-process-output models to IMOI models. , 2005, Annual review of psychology.

[23]  Richard C. Overbaugh The efficacy of interactive video for teaching basic classroom management skills to pre-service teachers , 1995 .

[24]  Chang Zhu,et al.  Student Satisfaction, Performance, and Knowledge Construction in Online Collaborative Learning , 2012, J. Educ. Technol. Soc..

[25]  Chin-Chung Tsai The interpretation construction design model for teaching science and its applications to Internet-based instruction in Taiwan , 2001 .

[26]  David W. Johnson,et al.  Active Learning: Cooperation in the College Classroom , 2006 .

[27]  R. Kozma Will media influence learning? Reframing the debate , 1994 .

[28]  E. Hilgard,et al.  Conditioning and Learning , 1940 .

[29]  Mark Sadoski,et al.  Engaging Texts: Effects of Concreteness on Comprehensibility, Interest, and Recall in Four Text Types. , 2000 .

[30]  Barbara J. Flood,et al.  Assessing the Teaching Quality of Accounting Programmes: An evaluation of the Course Experience Questionnaire , 2003 .

[31]  Chirag Shah,et al.  Collaborative information seeking , 2014, J. Assoc. Inf. Sci. Technol..

[32]  Clare Brett,et al.  Social Presence and Online Learning: A Review of Research , 2011 .

[33]  Diana H. J. M. Dolmans,et al.  Exploration of an e-learning model to foster critical thinking on basic science concepts during work placements , 2009, Comput. Educ..

[34]  C. Bonwell,et al.  Active learning : creating excitement in the classroom , 1991 .

[35]  Detmar W. Straub,et al.  Structural Equation Modeling and Regression: Guidelines for Research Practice , 2000, Commun. Assoc. Inf. Syst..

[36]  C. Bonwell,et al.  Active Learning: Creating Excitement in the Classroom. ERIC Digest. , 1991 .

[37]  C. Osgood,et al.  The Measurement of Meaning , 1958 .

[38]  Bruce J. Avolio,et al.  Effects of Source and Participant Anonymity and Difference in Initial Opinions in an EMS Context , 1998 .

[39]  Henry A. Landsberger,et al.  Hawthorne revisited : management and the worker, its critics, and developments in human relations in industry , 1959 .

[40]  Jian Ma,et al.  Effects of Group Support Systems and Content Facilitation on Knowledge Acquisition , 2002, J. Manag. Inf. Syst..

[41]  D. Jonassen Objectivism versus constructivism: Do we need a new philosophical paradigm? , 1991 .

[42]  Y. Connie Yuan,et al.  Access to Information in Connective and Communal Transactive Memory Systems , 2007, Commun. Res..

[43]  Heather K. Holden,et al.  Understanding the Influence of Perceived Usability and Technology Self-Efficacy on Teachers’ Technology Acceptance , 2011 .

[44]  Sirkka L. Jarvenpaa,et al.  The Use of Information Technology to Enhance Management School Education: A Theoretical View , 1995, MIS Q..

[45]  Patricia Baggett,et al.  Role of temporal overlap of visual and auditory material in forming dual media associations. , 1984 .

[46]  Maryellen Weimer,et al.  Teaching on Solid Ground: Using Scholarship to Improve Practice , 1995 .

[47]  Rita C. Richey Reflections on the state of educational technology research and development: A response to Kozma , 2000 .

[48]  Mark A. Harris,et al.  The Need for BYOD Mobile Device Security Awareness and Training , 2013, AMCIS.

[49]  Dowming Yeh,et al.  What drives a successful e-Learning? An empirical investigation of the critical factors influencing learner satisfaction , 2008, Comput. Educ..

[50]  Paul A. Cairns,et al.  Measuring and defining the experience of immersion in games , 2008, Int. J. Hum. Comput. Stud..

[51]  Jeffrey M. Zacks,et al.  Human brain activity time-locked to perceptual event boundaries , 2001, Nature Neuroscience.

[52]  J. Piaget The Psychology Of Intelligence , 1951 .

[53]  Claudia Smarkola,et al.  Ubiquitous laptop usage in higher education: Effects on student achievement, student satisfaction, and constructivist measures in honors and traditional classrooms , 2008, Comput. Educ..

[54]  M. Csíkszentmihályi Flow: The Psychology of Optimal Experience , 1990 .

[55]  M. C. Wittrock,et al.  The Cognitive Movement in Instruction , 1979 .

[56]  David W. Johnson,et al.  Action Research: Cooperative Learning in the Science Classroom. , 1986 .

[57]  S. Ian Robertson,et al.  Problem-solving , 2001, Human Thinking.

[58]  Carol Stoak Saunders,et al.  The Social Construction of Meaning: An Alternative Perspective on Information Sharing , 2003, Inf. Syst. Res..

[59]  A. Edmondson Psychological Safety and Learning Behavior in Work Teams , 1999 .

[60]  Yung-Ming Cheng,et al.  Antecedents and consequences of e‐learning acceptance , 2011, Inf. Syst. J..

[61]  Peter M. Bentler,et al.  EQS : structural equations program manual , 1989 .

[62]  David Hinds,et al.  Engaging Group E-Learning in Virtual Worlds , 2009, J. Manag. Inf. Syst..

[63]  Samuel Totten,et al.  Cooperative learning : a guide to research , 1991 .

[64]  Emily Lin,et al.  Cooperative Learning in the Science Classroom , 2006 .

[65]  Anastasios A. Economides,et al.  The design and evaluation of a computerized adaptive test on mobile devices , 2008, Comput. Educ..

[66]  A. Paivio Mental Representations: A Dual Coding Approach , 1986 .

[67]  Yueh-Min Huang,et al.  An Educational Mobile Blogging System for Supporting Collaborative Learning , 2009, J. Educ. Technol. Soc..

[68]  Theresa A. Ochoa,et al.  Group Participation and Satisfaction: Results from a PBL Computer-Supported Module , 2004 .

[69]  Jing Zhou,et al.  A CROSS-LEVEL PERSPECTIVE ON EMPLOYEE CREATIVITY: GOAL ORIENTATION, TEAM LEARNING BEHAVIOR, AND INDIVIDUAL CREATIVITY , 2009 .

[70]  Katherine S. Cennamo,et al.  Learning from video: Factors influencing learners' preconceptions and invested mental effort , 1993 .

[71]  G. Kimble,et al.  Hilgard and Marquis' Conditioning and learning , 1961 .

[72]  Katia Passerini,et al.  Computer-supported team-based learning: The impact of motivation, enjoyment and team contributions on learning outcomes , 2010, Comput. Educ..

[73]  Duane T. Wegener,et al.  Evaluating the use of exploratory factor analysis in psychological research. , 1999 .

[74]  C. Hmelo‐Silver Problem-Based Learning: What and How Do Students Learn? , 2004 .

[75]  Scott D. Johnson,et al.  The Effect of Context-Based Video Instruction on Learning and Motivation in Online Courses , 2005 .

[76]  J. Webster,et al.  Teaching Effectiveness in Technology-Mediated Distance Learning , 1997 .

[77]  Massimo Magni,et al.  Diving too Deep: How Cognitive Absorption and Group Learning Behavior Affect Individual Learning , 2013 .

[78]  Georgios Christou,et al.  The interplay between immersion and appeal in video games , 2014, Comput. Hum. Behav..

[79]  Roni Reiter-Palmon,et al.  The Effects of Type and Level of Personal Involvement on Information Search and Problem Solving , 2004 .

[80]  A. Paivio,et al.  Dual coding theory and education , 1991 .

[81]  M. Browne,et al.  Alternative Ways of Assessing Model Fit , 1992 .

[82]  Yi Maggie Guo,et al.  Capturing Flow in the Business Classroom , 2008 .

[83]  Meng-Yen Hsieh,et al.  Using Annotation Services in a Ubiquitous Jigsaw Cooperative Learning Environment , 2008, J. Educ. Technol. Soc..

[84]  D. Clements,et al.  Social-cognitive behaviors and higher-order thinking in educational computer environments , 1992 .

[85]  Hsi-Peng Lu,et al.  Why people use social networking sites: An empirical study integrating network externalities and motivation theory , 2011, Comput. Hum. Behav..

[86]  Hsiu-Li Liao,et al.  Impact of media richness and flow on e-learning technology acceptance , 2009, Comput. Educ..

[87]  Kevin C. Almeroth,et al.  Clickers in college classrooms: Fostering learning with questioning methods in large lecture classes , 2009 .

[88]  Thomas M. Duffy,et al.  Learner-centered theory and practice in distance education : cases from higher education , 2003 .

[89]  Maryam Alavi,et al.  Computer-Mediated Collaborative Learning: An Empirical Evaluation , 1994, MIS Q..

[90]  Joseph S. Valacich,et al.  The Effects of Media and Task on User Performance: A Test of the Task-Media Fit Hypothesis , 2000 .