Visual Attention and Gaze Behavior in Games: An Object-Based Approach
暂无分享,去创建一个
Erik Reinhard | Michael Wimmer | Veronica Sundstedt | Efstathios Stavrakis | Matthias Bernhard | E. Reinhard | M. Wimmer | E. Stavrakis | V. Sundstedt | M. Bernhard
[1] Laurent Itti,et al. Interesting objects are visually salient. , 2008, Journal of vision.
[2] Andrew T. Duchowski,et al. EUROGRAPHICS 2001 / Jonathan C. Roberts Short Presentations Gaze-Contingent Level Of Detail Rendering , 2022 .
[3] Veronica Sundstedt,et al. Gazing at games: using eye tracking to control virtual characters , 2010, SIGGRAPH '10.
[4] M. Land,et al. The Roles of Vision and Eye Movements in the Control of Activities of Daily Living , 1998, Perception.
[5] U. Castiello,et al. Size of the attentional focus and efficiency of processing. , 1990, Acta psychologica.
[6] A. L. Yarbus. Eye Movements During Perception of Complex Objects , 1967 .
[7] Joseph H. Goldberg,et al. Identifying fixations and saccades in eye-tracking protocols , 2000, ETRA.
[8] Constantine Stephanidis,et al. Universal access in the information society , 1999, HCI.
[9] Carol O'Sullivan,et al. Collisions and attention , 2004, APGV '04.
[10] Takafumi Saito,et al. Comprehensible rendering of 3-D shapes , 1990, SIGGRAPH.
[11] Craig A. Lindley,et al. Evaluation of Real-time Eye Gaze Logging by a 3D Game Engine , 2008 .
[12] Raimund Dachselt,et al. Advanced gaze visualizations for three-dimensional virtual environments , 2010, ETRA.
[13] J. Henderson. Human gaze control during real-world scene perception , 2003, Trends in Cognitive Sciences.
[14] J. Duncan. Selective attention and the organization of visual information. , 1984, Journal of experimental psychology. General.
[15] Ku-Ho Lin,et al. The Effect of Billboards within the Gaming Environment , 2004 .
[16] J. Wolfe. Chapter 8 – Visual Attention , 2000 .
[17] D. LaBerge. Spatial extent of attention to letters and words. , 1983, Journal of experimental psychology. Human perception and performance.
[18] Craig A. Lindley,et al. An Investigation of Visual Attention in FPS Computer Gameplay , 2009, 2009 Conference in Games and Virtual Worlds for Serious Applications.
[19] Hendrik Koesling,et al. A Preliminary Investigation into Eye Gaze Data in a First Person Shooter Game , 2005 .
[20] Anatole Lécuyer,et al. Using an Eye-Tracking System to Improve Depth-of-Field Blur Effects and Camera Motions in Virtual Environments , 2008 .
[21] Oleg Spakov,et al. Gaze controlled games , 2009, Universal Access in the Information Society.
[22] Lennart E. Nacke,et al. Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging , 2008, Fun and Games.
[23] Raimund Dachselt,et al. LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments , 2011, Entertain. Comput..
[24] J. Henderson,et al. The effects of semantic consistency on eye movements during complex scene viewing , 1999 .
[25] L. Itti,et al. Modeling the influence of task on attention , 2005, Vision Research.
[26] Raimund Dachselt,et al. Trends and Techniques in Visual Gaze Analysis , 2010, ArXiv.
[27] Laura Chamberlain. Eye Tracking Methodology; Theory and Practice , 2007 .
[28] S. Palmer. Vision Science : Photons to Phenomenology , 1999 .
[29] A. Treisman,et al. A feature-integration theory of attention , 1980, Cognitive Psychology.
[30] Linden J. Ball,et al. Eye Tracking in Human-Computer Interaction and Usability Research : Current Status and Future Prospects , 2004 .
[31] Susanto Rahardja,et al. Eye HDR: gaze-adaptive system for displaying high-dynamic-range images , 2009, SIGGRAPH ASIA '09.
[32] Charlotte Sennersten,et al. Eye movements in an Action Game Tutorial , 2004 .
[33] J. Wolfe,et al. Guided Search 2.0 A revised model of visual search , 1994, Psychonomic bulletin & review.
[34] D. S. Wooding,et al. Fixation maps: quantifying eye-movement traces , 2002, ETRA.
[35] R. Zemel,et al. Object-Based Attention and Occlusion Evidence From Normal Participants and a Computational Model , 1998 .
[36] Anatole Lécuyer,et al. Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments , 2008, 2008 IEEE Virtual Reality Conference.
[37] Nathaniel Custis Williams,et al. Perceptually Driven Simplification of Lit Polygonal Models , 2002 .
[38] Alan Chalmers,et al. Detail to Attention: Exploiting Visual Tasks for Selective Rendering , 2003, Rendering Techniques.
[39] Mary M Hayhoe,et al. Visual memory and motor planning in a natural task. , 2003, Journal of vision.
[40] Allen Allport,et al. Visual attention , 1989 .
[41] Aljoscha Smolic,et al. Nonlinear disparity mapping for stereoscopic 3D , 2010, ACM Trans. Graph..
[42] Karin Veronica Sundstedt. Rendering and validation of high-fidelity graphics using region-of-interest , 2007 .
[43] Veronica Sundstedt,et al. The whys, how tos, and pitfalls of user studies , 2009, SIGGRAPH '09.
[44] Magy Seif El-Nasr,et al. Visual attention in 3D video games , 2006, ETRA.
[45] James J. Clark,et al. Game Design Guided by Visual Attention , 2007, ICEC.
[46] S. Metlapally,et al. The effect of positive lens defocus on ocular growth and emmetropization in the tree shrew. , 2008, Journal of vision.
[47] Christof Koch,et al. A Model of Saliency-Based Visual Attention for Rapid Scene Analysis , 2009 .
[48] Carol O'Sullivan,et al. Eye-catching crowds: saliency based selective variation , 2009, SIGGRAPH 2009.
[49] Sophie Stellmach. A psychophysiological logging system for a digital game modification , 2007 .
[50] Wieske van Zoest,et al. Bottom-up and Top-down Control in Visual Search , 2004, Perception.
[51] C. Eriksen,et al. Visual attention within and around the field of focal attention: A zoom lens model , 1986, Perception & psychophysics.
[52] Alan Chalmers,et al. Selective quality rendering by exploiting human inattentional blindness: looking but not seeing , 2002, VRST '02.
[53] J. Pelz,et al. Oculomotor behavior and perceptual strategies in complex tasks , 2001, Vision Research.
[54] Magy Seif El-Nasr,et al. Exploring Quantitative Methods for Evaluating Sports Games , 2010 .
[55] Qiang Ji,et al. In the Eye of the Beholder: A Survey of Models for Eyes and Gaze , 2010, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[56] C. Chabris,et al. Gorillas in Our Midst: Sustained Inattentional Blindness for Dynamic Events , 1999, Perception.
[57] Marc M. Sebrechts,et al. Gaze Data Visualization Tools: Opportunities and Challenge , 2004, IV.
[58] Mary M Hayhoe,et al. Task and context determine where you look. , 2016, Journal of vision.
[59] Raimund Dachselt,et al. 3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments , 2010, AVI.
[60] Antonio Torralba,et al. Top-down control of visual attention in object detection , 2003, Proceedings 2003 International Conference on Image Processing (Cat. No.03CH37429).
[61] W. James,et al. The Principles of Psychology. , 1983 .
[62] Tommy Strandvall,et al. Eye Tracking in Human-Computer Interaction and Usability Research , 2009, INTERACT.
[63] Anthony J. Hornof,et al. Eyedraw: a system for drawing pictures with eye movements , 2004, ACM SIGACCESS Access. Comput..
[64] Magy Seif El-Nasr,et al. Visual attention in 3D video games , 2006, Advances in Computer Entertainment Technology.
[65] Jeremy M Wolfe,et al. Visual Attention , 2020, Computational Models for Cognitive Vision.
[66] A. L. I︠A︡rbus. Eye Movements and Vision , 1967 .
[67] Claude Ghaoui,et al. Encyclopedia of Human Computer Interaction , 2005 .
[68] Oleg V. Komogortsev,et al. Perceptual attention focus prediction for multiple viewers in case of multimedia perceptual compression with feedback delay , 2006, ETRA.
[69] Bernice E. Rogowitz,et al. Human Vision and Electronic Imaging XVIII , 1998 .
[70] Jeremy M. Wolfe,et al. Guided Search 4.0: Current Progress With a Model of Visual Search , 2007, Integrated Models of Cognitive Systems.
[71] Lennart E. Nacke,et al. Gameplay experience in a gaze interaction game , 2010, ArXiv.
[72] Jeff B. Pelz,et al. High-level aspects of oculomotor control during viewing of natural-task images , 2003, IS&T/SPIE Electronic Imaging.
[73] Manuel Wimmer,et al. Manipulating attention in computer games , 2011, 2011 IEEE 10th IVMSP Workshop: Perception and Visual Signal Analysis.
[74] Anatole Lécuyer,et al. Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications , 2010, Comput. Graph. Forum.
[75] Gerd Marmitt,et al. Modeling Visual Attention in VR: Measuring the Accuracy of Predicted Scanpaths , 2002, Eurographics.
[76] C. Trepagnier,et al. Gaze data visualization tools: opportunities and challenges , 2004, Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004..
[77] Laurent Itti,et al. Photorealistic Attention-Based Gaze Animation , 2006, 2006 IEEE International Conference on Multimedia and Expo.
[78] Laurent Itti,et al. Applying computational tools to predict gaze direction in interactive visual environments , 2008, TAP.
[79] Jeff B. Pelz,et al. Head movement estimation for wearable eye tracker , 2004, ETRA.
[80] George D. Stetten,et al. Effectiveness of augmented-reality visualization versus cognitive mediation for learning actions in near space , 2008, TAP.
[81] G. Baylis,et al. Visual attention and objects: evidence for hierarchical coding of location. , 1993, Journal of experimental psychology. Human perception and performance.
[82] Terry C. Lansdown,et al. The mind's eye: cognitive and applied aspects of eye movement research , 2005 .
[83] Michael Wimmer,et al. An empirical pipeline to derive gaze prediction heuristics for 3D action games , 2010, TAP.
[84] Donald P. Greenberg,et al. Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments , 2001, TOGS.
[85] S Ullman,et al. Shifts in selective visual attention: towards the underlying neural circuitry. , 1985, Human neurobiology.
[86] Tim S. Meese,et al. Basic vision: an introduction to visual perception , 2007 .
[87] Benjamin Watson,et al. Perceptually Driven Simplification Using Gaze-Directed Rendering , 2012 .
[88] A. Schofield,et al. Asymmetric transfer of the dynamic motion aftereffect between first- and second-order cues and among different second-order cues. , 2007, Journal of vision.
[89] Nicholas A. Steinmetz,et al. Top-down control of visual attention , 2010, Current Opinion in Neurobiology.
[90] Ralph Arnote,et al. Hong Kong (China) , 1996, OECD/G20 Base Erosion and Profit Shifting Project.
[91] Erik Reinhard,et al. A psychophysical study of fixation behavior in a computer game , 2008, APGV '08.
[92] Charlotte Sennersten,et al. EVALUATION OF REAL-TIME EYE GAZE LOGGING BY A 3 D GAME ENGINE , 2008 .
[93] Christian Wallraven,et al. Experimental Design: From User Studies to Psychophysics , 2011 .
[94] Richard A. Bolt,et al. A gaze-responsive self-disclosing display , 1990, CHI '90.
[95] Hans-Peter Seidel,et al. Perceptually Guided Corrective Splatting , 2001, Comput. Graph. Forum.
[96] Diego Gutierrez,et al. Perceptual rendering of participating media , 2007, TAP.
[97] P. de Graef,et al. Perceptual effects of scene context on object identification , 1990, Psychological research.
[98] Frank E. Ritter,et al. The Rise of Cognitive Architectures , 2007, Integrated Models of Cognitive Systems.