Integrating crowd-behavior modeling into military simulation using game technology
暂无分享,去创建一个
Frederic D. McKenzie | Mikel D. Petty | Jennifer Seevinck | Eric W. Weisel | Quynh-Anh H. Nguyen | Paul A. Kruszewski | Ryland C. Gaskins | Paul Kruszewski | F. McKenzie | R. Gaskins | E. Weisel | Jennifer Seevinck
[1] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1987, SIGGRAPH.
[2] Barbara Webb,et al. Swarm Intelligence: From Natural to Artificial Systems , 2002, Connect. Sci..
[3] Daniel Thalmann,et al. Towards Interactive Real‐Time Crowd Behavior Simulation , 2002, Comput. Graph. Forum.
[4] D. N. Farrer,et al. Crowd Behavior, Crowd Control, and the Use of Non-Lethal Weapons , 2001 .
[5] Eric Bouvier,et al. Crowd simulation in immersive space management , 1996 .
[6] Céline Loscos,et al. Image/Based Crowd Rendering , 2002, IEEE Computer Graphics and Applications.
[7] Daniel Thalmann,et al. Construction of animation models out of captured data , 2002, Proceedings. IEEE International Conference on Multimedia and Expo.
[8] Christopher Van Tilburg,et al. Black Hawk Down: A Story of Modern War , 2001 .
[9] Soraia Raupp Musse,et al. Guiding and Interacting with Virtual Crowds in Real-time , 1999 .
[10] J. Bentley,et al. Keep it cool. , 2002 .
[11] Edwin R. Galea,et al. Representing the Influence of Signage on Evacuation Behavior within an Evacuation Model , 2006 .
[12] Stefania Bandini,et al. Situated Cellular Agents for Crowd Simulation and Visualization , 2004 .
[13] Frederic D. McKenzie,et al. Mogadishu Terrain Generation and Correlation for Crowd Modeling , 2004 .
[14] Mikel D. Petty,et al. Developing a Crowd Federate for Military Simulation , 2004 .
[15] S. Fowler Wright. Police and public , 1929 .
[16] Judith S. Dahmann,et al. Creating Computer Simulation Systems: An Introduction to the High Level Architecture , 1999 .
[17] James P. Bliss,et al. Crowd Reactions to Sublethal Weapons: Universal Triggers for Crowd Violence , 2004 .
[18] B. Chandrasekaran,et al. Cognitive Modeling For Simulation Goals : A Research Strategy for Computer-Generated Forces , 2022 .
[19] Justine Cassell,et al. Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Behaviour. , 2002 .
[20] Nadia Magnenat-Thalmann,et al. GENESIS: generation of E-population based on statistical information , 2002, Proceedings of Computer Animation 2002 (CA 2002).
[21] Daniel Thalmann,et al. Crowd simulation for interactive virtual environments and VRtraining systems , 2001 .
[22] Ajith Abraham,et al. Emotional ant based modeling of crowd dynamics , 2005, Seventh International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC'05).
[23] Daniel Thalmann,et al. Hierarchical Model for Real Time Simulation of Virtual Human Crowds , 2001, IEEE Trans. Vis. Comput. Graph..
[24] Daniel Thalmann,et al. Real-time display of virtual humans: levels of details and impostors , 2000, IEEE Trans. Circuits Syst. Video Technol..
[25] David C. Brogan,et al. Group Behaviors for Systems with Significant Dynamics , 1997, Auton. Robots.
[26] Mikel D. Petty,et al. Crowd Federate Architecture and API Design , 2004 .
[27] Dominique Monjardet,et al. Police and the Public , 2000 .
[28] William T. Powers,et al. Simulating Individual and Collective Action in Temporary Gatherings , 1992 .