A Shadow Based Method for Image to Model Registration
暂无分享,去创建一个
[1] Ioannis Stamos,et al. Automatic registration of 2-D with 3-D imagery in urban environments , 2001, Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001.
[2] Ioannis Stamos,et al. New Methods for Digital Modeling of Historic Sites , 2003, IEEE Computer Graphics and Applications.
[3] R. Bruce Irvin,et al. Methods for exploiting the relationship between buildings and their shadows in aerial imagery , 1989, IEEE Trans. Syst. Man Cybern..
[4] Marc Levoy,et al. The digital Michelangelo project: 3D scanning of large statues , 2000, SIGGRAPH.
[5] Atsushi Nakazawa,et al. Creating Virtual Buddha Statues through Observation , 2003, 2003 Conference on Computer Vision and Pattern Recognition Workshop.
[6] Gabriel Taubin,et al. Building a Digital Model of Michelangelo's Florentine Pietà , 2002, IEEE Computer Graphics and Applications.
[7] Roger Y. Tsai,et al. A versatile camera calibration technique for high-accuracy 3D machine vision metrology using off-the-shelf TV cameras and lenses , 1987, IEEE J. Robotics Autom..
[8] Paolo Cignoni,et al. Multiple Texture Stitching and Blending on 3D Objects , 1999, Rendering Techniques.
[9] Marc Levoy,et al. A volumetric method for building complex models from range images , 1996, SIGGRAPH.
[10] Holly E. Rushmeier,et al. The 3D Model Acquisition Pipeline , 2002, Comput. Graph. Forum.
[11] Hans-Peter Seidel,et al. A Silhouette-Based Algorithm for Texture Registration and Stitching , 2001, Graph. Model..
[12] Jean-Yves Bouguet,et al. Camera calibration toolbox for matlab , 2001 .
[13] I. Reda,et al. Solar position algorithm for solar radiation applications , 2004 .
[14] L. Ingber. Very fast simulated re-annealing , 1989 .
[15] Linda G. Shapiro,et al. View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data , 1997, Rendering Techniques.
[16] Mark Segal,et al. Fast shadows and lighting effects using texture mapping , 1992, SIGGRAPH.