Processing 3D scanner data for virtual reality

Digitization of real objects into 3D models is a rapidly expanding field, with ever increasing range of applications. The most interesting area of its application is in the creation of realistic 3D scenes, i.e. virtual reality. It can be used in the entertainment industry, design, architecture and scientific research. This paper provides a brief summary of current 3D scanning technologies, deals with some aspects of data processing required to acquire a usable 3D model and presents various 3D visualization methods with focus on stereoscopy. This processing represents large graphical data processing also in parallel computer systems pertinently.

[1]  Sebastian Weik A passive full body scanner using shape from silhouettes , 2000, Proceedings 15th International Conference on Pattern Recognition. ICPR-2000.

[2]  Holly E. Rushmeier,et al.  The 3D Model Acquisition Pipeline , 2002, Comput. Graph. Forum.

[3]  Linda G. Shapiro,et al.  Acquisition and visualization of colored 3D objects , 1998, Proceedings. Fourteenth International Conference on Pattern Recognition (Cat. No.98EX170).

[4]  Budirijanto Purnomo,et al.  Digital Hammurabi: design and development of a 3D scanner for cuneiform tablets , 2006, Electronic Imaging.

[5]  Ronen Basri,et al.  Direct visibility of point sets , 2007, ACM Trans. Graph..

[6]  Mathew J. Palakal,et al.  Automatic Surface Scanning of 3D Artifacts , 2009 .

[7]  Marc Levoy,et al.  Real-time 3D model acquisition , 2002, ACM Trans. Graph..