Steps Toward a Modular Library for Turning Any Evolutionary Domain into an Online Interactive Platform
暂无分享,去创建一个
[1] A. Channon. Evolutionary emergence: the struggle for existence in artificial biota , 2001 .
[2] Douglas Crockford,et al. The application/json Media Type for JavaScript Object Notation (JSON) , 2006, RFC.
[3] Jordan B. Pollack,et al. Creating High-Level Components with a Generative Representation for Body-Brain Evolution , 2002, Artificial Life.
[4] Manfred Hild,et al. Evolution of Biped Walking Using Neural Oscillators and Physical Simulation , 2008, RoboCup.
[5] Kenneth O. Stanley,et al. Indirectly Encoded Sodarace for Artificial Life , 2013, ECAL.
[6] Jim Austin,et al. The ALife Zoo: cross-browser, platform-agnostic hosting of Artificial Life simulations , 2013, ECAL.
[7] Peter W. McOwan,et al. Sodarace: Adventures in Artificial Life , 2005 .
[8] Kenneth O. Stanley,et al. A novel human-computer collaboration: combining novelty search with interactive evolution , 2014, GECCO.
[9] Kenneth O. Stanley,et al. Abstract , 1998, Clinical Neurology and Neurosurgery.
[10] R. Raff. Understanding Evolution: The Next Step. (Book Reviews: The Shape of Life. Genes, Development, and the Evolution of Animal Form.) , 1996 .
[11] Una-May O'Reilly,et al. Genetic Programming II: Automatic Discovery of Reusable Programs. , 1994, Artificial Life.
[12] Gary Court,et al. JSON Schema: core definitions and terminology , 2013 .
[13] Kevin Crowston,et al. The future of citizen science: emerging technologies and shifting paradigms , 2012, Frontiers in Ecology and the Environment.
[14] Joshua Evan Auerbach,et al. On the relationship between environmental and morphological complexity in evolved robots , 2012, GECCO '12.
[15] Christina Freytag,et al. The Definitive Guide To Mongodb The Nosql Database For Cloud And Desktop Computing , 2016 .
[16] Hideyuki Takagi,et al. Interactive evolutionary computation: fusion of the capabilities of EC optimization and human evaluation , 2001, Proc. IEEE.
[17] Josh C. Bongard,et al. Combining fitness-based search and user modeling in evolutionary robotics , 2013, GECCO '13.
[18] Charles E. Hughes,et al. Collaborative interactive evolution , 2005, GECCO '05.
[19] Kevin Crowston,et al. Motivation and Data Quality in a Citizen Science Game: A Design Science Evaluation , 2013, 2013 46th Hawaii International Conference on System Sciences.
[20] Kenneth O. Stanley,et al. Compositional Pattern Producing Networks : A Novel Abstraction of Development , 2007 .
[21] Kalyanmoy Deb,et al. A fast and elitist multiobjective genetic algorithm: NSGA-II , 2002, IEEE Trans. Evol. Comput..
[22] Carlo C. Maley,et al. Four steps toward open-ended evolution , 1999 .
[23] Kenneth O. Stanley,et al. Picbreeder: A Case Study in Collaborative Evolutionary Exploration of Design Space , 2011, Evolutionary Computation.
[24] Phil Husbands,et al. Evolution of central pattern generators for bipedal walking in a real-time physics environment , 2002, IEEE Trans. Evol. Comput..
[25] Kenneth O. Stanley,et al. Abandoning Objectives: Evolution Through the Search for Novelty Alone , 2011, Evolutionary Computation.
[26] Karl Sims,et al. Evolving 3D Morphology and Behavior by Competition , 1994, Artificial Life.