Exploring the Hype: Investigating Technology Acceptance Factors of Pokémon Go
暂无分享,去创建一个
[1] Scott B. MacKenzie,et al. Common method biases in behavioral research: a critical review of the literature and recommended remedies. , 2003, The Journal of applied psychology.
[2] Nikoleta Yiannoutsou,et al. A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces , 2012, J. Univers. Comput. Sci..
[3] Blair H. Sheppard,et al. The Theory of Reasoned Action: A Meta-Analysis of Past Research with Recommendations for Modifications and Future Research , 1988 .
[4] E. Rimm,et al. Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study , 2016, British Medical Journal.
[5] Steven K. Feiner,et al. Perceptual issues in augmented reality revisited , 2010, 2010 IEEE International Symposium on Mixed and Augmented Reality.
[6] Greg Welch,et al. Human Perception and Psychology in Augmented Reality (HPPAR) Summary , 2015, 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops.
[7] Larry D. Rosen,et al. The Media and Technology Usage and Attitudes Scale: An empirical investigation , 2013, Comput. Hum. Behav..
[8] I. Ajzen,et al. Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research , 1977 .
[9] Michael Beigl,et al. A study of depth perception in hand-held augmented reality using autostereoscopic displays , 2014, 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[10] Augmented Reality Video Games: A Commentary on What All Parents andDoctors Should Know , 2016 .
[11] Mark Billinghurst,et al. A user study on the Snap-To-Feature interaction method , 2011, 2011 10th IEEE International Symposium on Mixed and Augmented Reality.
[12] Philipp A. Rauschnabel,et al. Augmented reality smart glasses: an investigation of technology acceptance drivers , 2016 .
[13] Hans van der Heijden,et al. User Acceptance of Hedonic Information Systems , 2004, MIS Q..
[14] Hyeoncheol Kim,et al. Predicting the use of smartphone-based Augmented Reality (AR): Does telepresence really help? , 2016, Comput. Hum. Behav..
[15] Gerard Jounghyun Kim,et al. Usability of one handed interaction methods for hand-held projection-based augmented reality , 2011, 2011 10th IEEE International Symposium on Mixed and Augmented Reality.
[16] Johannes Schöning,et al. The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement , 2017, CHI.
[17] Ronald Azuma,et al. Recent Advances in Augmented Reality , 2001, IEEE Computer Graphics and Applications.
[18] Björn J. E. Johansson,et al. User experience and acceptance of a mixed reality system in a naturalistic setting - a case study , 2006, 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality.
[19] Eija Kaasinen,et al. User acceptance of location-aware mobile guides based on seven field studies , 2005, Behav. Inf. Technol..
[20] Angélica de Antonio Jiménez,et al. Acceptability of an A2R Application: Analysis of Correlations between Factors in a TAM , 2016, 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct).
[21] William B. Dodds,et al. Effects of Price, Brand, and Store Information on Buyers’ Product Evaluations , 1991 .
[22] Fred D. Davis. Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..
[23] M. C. tom Dieck,et al. A theoretical model of mobile augmented reality acceptance in urban heritage tourism , 2018 .
[24] Fred D. Davis,et al. User Acceptance of Computer Technology: A Comparison of Two Theoretical Models , 1989 .
[25] Ivan E. Sutherland,et al. A head-mounted three dimensional display , 1968, AFIPS Fall Joint Computing Conference.
[26] Stephen A. Brewster,et al. Usable gestures for mobile interfaces: evaluating social acceptability , 2010, CHI.
[27] Marina-Anca Cidotã,et al. A Haptic Serious Augmented Reality Game for Motor Assessment of Parkinson's Disease Patients , 2016, 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct).
[28] I. Ajzen. The theory of planned behavior , 1991 .
[29] Terry L. Childers,et al. HEDONIC AND UTILITARIAN MOTIVATIONS FOR ONLINE RETAIL SHOPPING BEHAVIOR , 2001 .
[30] Stephanie Vogelgesang,et al. Pokémon GO , 2016, Informatik-Spektrum.
[31] Arindam Dey,et al. Tablet versus phone: Depth perception in handheld augmented reality , 2012, 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[32] Thomas Olsson,et al. Online user survey on current mobile augmented reality applications , 2011, 2011 10th IEEE International Symposium on Mixed and Augmented Reality.
[33] Moez Limayem,et al. How Habit Limits the Predictive Power of Intention: The Case of Information Systems Continuance , 2007, MIS Q..
[34] M. Sarstedt,et al. A new criterion for assessing discriminant validity in variance-based structural equation modeling , 2015 .
[35] Jacob Cohen. Statistical Power Analysis for the Behavioral Sciences , 1969, The SAGE Encyclopedia of Research Design.
[36] Constantinos K. Coursaris,et al. A research agenda for mobile usability , 2007, CHI Extended Abstracts.
[37] Gordon B. Davis,et al. User Acceptance of Information Technology: Toward a Unified View , 2003, MIS Q..
[38] Marko Sarstedt,et al. PLS-SEM: Indeed a Silver Bullet , 2011 .
[39] John Krogstie,et al. Mobile augmented reality for cultural heritage: A technology acceptance study , 2012, 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[40] Fred D. Davis. A technology acceptance model for empirically testing new end-user information systems : theory and results , 1985 .
[41] Dieter Schmalstieg,et al. User experiences with augmented reality aided navigation on phones , 2011, 2011 10th IEEE International Symposium on Mixed and Augmented Reality.
[42] Pablo Ruiz-Palomino,et al. Ethical Culture and Employee Outcomes: The Mediating Role of Person-Organization Fit , 2013 .
[43] J. Edward Swan,et al. Survey of User-Based Experimentation in Augmented Reality , 2005 .
[44] Marion Koelle,et al. Don't look at me that way!: Understanding User Attitudes Towards Data Glasses Usage , 2015, MobileHCI.
[45] Wynne W. Chin,et al. A Partial Least Squares Latent Variable Modeling Approach for Measuring Interaction Effects: Results from a Monte Carlo Simulation Study and an Electronic - Mail Emotion/Adoption Study , 2003, Inf. Syst. Res..
[46] Viswanath Venkatesh,et al. Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology , 2012, MIS Q..
[47] Wynne W. Chin. The partial least squares approach for structural equation modeling. , 1998 .
[48] Tina Harrison,et al. Augmented Reality Apparel: An Appraisal of Consumer Knowledge, Attitude and Behavioral Intentions , 2016, 2016 49th Hawaii International Conference on System Sciences (HICSS).
[49] Howard Rosenbaum,et al. Effects of reading proficiency on embedded stem priming in primary school children , 2021 .
[50] Naresh K. Malhotra,et al. Common Method Variance in IS Research: A Comparison of Alternative Approaches and a Reanalysis of Past Research , 2006, Manag. Sci..
[51] Marko Sarstedt,et al. Partial least squares structural equation modeling (PLS-SEM): An emerging tool in business research , 2014 .
[52] Robert W. Lindeman,et al. A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014 , 2016, 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct).
[53] E. Echeburúa,et al. Screening Tools for Technological Addictions: A Proposal for the Strategy of Mental Health , 2017, International Journal of Mental Health and Addiction.
[54] M. Campbell,et al. CONSORT 2010 statement: extension to randomised pilot and feasibility trials , 2016, British Medical Journal.
[55] Constantin Blome,et al. Ethical Climate and Purchasing Social Responsibility: A Benevolence Focus , 2013 .
[56] Marko Sarstedt,et al. The Use of Partial Least Squares Structural Equation Modeling in Strategic Management Research: A Review of Past Practices and Recommendations for Future Applications , 2012 .
[57] Frédéric Thiesse,et al. Extending UTAUT2 to Explore Pervasive Information Systems , 2015, ECIS.
[58] Jörg Henseler,et al. Testing Moderating Effects in PLS Path Models. An Illustration of Available Procedures , 2005 .
[60] David Harborth,et al. Augmented Reality in Information Systems Research: A Systematic Literature Review , 2017, AMCIS.