Stylized shadows

While much research has focused on rendering physically-correct shadows, a "correct" shadow often exhibits unnecessary detail that distracts from the primary subject of the scene. Artists often prefer to have creative control over the rendered appearance of the shadow. This paper presents an algorithm offering control over stylized shadows, based on four intuitive parameters - inflation, brightness, softness, and abstraction - that together support a broad range of effects. The algorithm, which works largely in image space, can easily be incorporated into existing rendering pipelines, and is independent of scene geometry or shadow determination method.

[1]  Kiril Vidimce,et al.  Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography , 2005, SIGGRAPH 2005.

[2]  Amitabh Varshney,et al.  Geometry-dependent lighting , 2006, IEEE Transactions on Visualization and Computer Graphics.

[3]  William H. Press,et al.  Numerical recipes in C. The art of scientific computing , 1987 .

[4]  Adam Finkelstein,et al.  Shadows for cel animation , 2000, SIGGRAPH.

[5]  Franklin C. Crow,et al.  Shadow algorithms for computer graphics , 1977, SIGGRAPH.

[6]  Denis Zorin,et al.  Interactive modeling of topologically complex geometric detail , 2004, ACM Trans. Graph..

[7]  Kevin G. Suffern,et al.  Painting with light , 2002, SIGGRAPH '02.

[8]  James Arvo,et al.  Painting with light , 1993, SIGGRAPH.

[9]  Pierre Poulin,et al.  Lights from highlights and shadows , 1992, I3D '92.

[10]  Aaron E. Lefohn,et al.  Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography , 2005, SIGGRAPH '05.

[11]  Michael F. Cohen,et al.  Radioptimization: goal based rendering , 1993, SIGGRAPH.

[12]  Ronen Barzel,et al.  Lighting Controls for Computer Cinematography , 1997, J. Graphics, GPU, & Game Tools.

[13]  Dani Lischinski,et al.  Automatic Lighting Design using a Perceptual Quality Metric , 2001, Comput. Graph. Forum.

[14]  Stefan Gumhold,et al.  Maximum entropy light source placement , 2002, IEEE Visualization, 2002. VIS 2002..

[15]  Stefan Gumhold Maximum entropy light source placement , 2002 .

[16]  Donald P. Greenberg,et al.  A user interface for interactive cinematic shadow design , 2002, SIGGRAPH.

[17]  Lance Williams,et al.  Casting curved shadows on curved surfaces , 1978, SIGGRAPH.