A Logistic Model for the Degradation of Triangle Mesh Normals
暂无分享,去创建一个
[1] Chao-Hung Lin,et al. A High Capacity 3D Steganography Algorithm , 2009, IEEE Transactions on Visualization and Computer Graphics.
[2] Renato Pajarola,et al. Symposium on Point-Based Graphics 2007 , 2007 .
[3] Hoang Pham,et al. Springer Handbook of Engineering Statistics , 2023, Springer Handbooks.
[4] Leonidas J. Guibas,et al. Uncertainty and Variability in Point Cloud Surface Data , 2004, PBG.
[5] Shuangshuang Jin,et al. A comparison of algorithms for vertex normal computation , 2005, The Visual Computer.
[6] R. Gray,et al. Dithered Quantizers , 1993, Proceedings. 1991 IEEE International Symposium on Information Theory.
[7] Hans-Peter Seidel,et al. Geometry prediction for high degree polygons , 2005, SCCG '05.
[8] Seungyong Lee,et al. Variational Bayesian noise estimation of point sets , 2009, Comput. Graph..
[9] Pierre Alliez,et al. Progressive compression for lossless transmission of triangle meshes , 2001, SIGGRAPH.
[10] H. Gouraud. Continuous Shading of Curved Surfaces , 1971, IEEE Transactions on Computers.
[11] Ioannis P. Ivrissimtzis,et al. Effects of Noise on Quantized Triangle Meshes , 2008, MMCS.
[12] Shuang Zhao,et al. Single scattering in refractive media with triangle mesh boundaries , 2009, SIGGRAPH '09.
[13] Seungyong Lee,et al. Random Accessible Mesh Compression Using Mesh Chartification , 2009, IEEE Transactions on Visualization and Computer Graphics.
[14] Ying Yang,et al. Polygonal mesh watermarking using Laplacian coordinates , 2010, Comput. Graph. Forum.
[15] Günther Greiner,et al. On Floating‐Point Normal Vectors , 2010, Comput. Graph. Forum.
[16] Amitabh Varshney,et al. Statistical geometry representation for efficient transmission and rendering , 2005, TOGS.
[17] Bui Tuong Phong. Illumination for computer generated pictures , 1975, Commun. ACM.
[18] Craig Gotsman,et al. Triangle Mesh Compression , 1998, Graphics Interface.