Development of based learning media with App Inventor

The research aims to develop an Android-based learning media. The stages of the research are analysis, implementation, and evaluation. The participants of the research were students at West Kalimantan Vocational High School. The research method used is Research and Development with the ADDIE approach. Data analysis used descriptive qualitative. The subjects in this study were students of class X AK 1 and X AK 2 at Vocational High School West Kalimantan, totaling 56 students, for a small-scale trial taken 5 students from X AK 1 and 5 students from X AK 2. Research instrument was using a questionnaire with a scale. Research results based on research statements and the development of Android-based learning media with App Inventor on word processing software, it can be concluded that to make applications with App Inventor software it is not enough to just use a browser application. the development of learning media using the App Inventor media after validation with two media experts is very feasible to use and by using this application the teaching and learning process run very independently and make it easier for students to understand the learning material

[1]  E. Satria,et al.  Virtual Learning Apps: Best Instructional Leadership Practices in the Digital Age Efforts to Improve Student Learning Outcomes , 2022, Jurnal Iqra' : Kajian Ilmu Pendidikan.

[2]  W. Sopandi,et al.  Creating Science Online Learning Media Using Scratch App Block Programming , 2022, KnE Social Sciences.

[3]  Siti Aimah,et al.  ANDROID-BASED MOBILE LEARNING MEDIA IN TEACHING READING OF REPORT TEXTS , 2021 .

[4]  Azwar Rahmat,et al.  Promising online learning and teaching in digital age: systematic review analysis , 2021 .

[5]  Sudarmo Sudarmo,et al.  Investigation of best digital technological practices in millennial classroom innovation: critical review study , 2021, International journal of social sciences.

[6]  Zulvia Trinova,et al.  Improve Students 'Speaking Ability Using Android-Based Learning Applications , 2021, Proceedings of the First International Conference on Economics, Business and Social Humanities, ICONEBS 2020, November 4-5, 2020, Madiun, Indonesia.

[7]  Andreas Rio Adriyanto,et al.  DESIGN AND MULTIMEDIA LEARNING PRINCIPLES ON MOOC INDONESIAX , 2021 .

[8]  J. Gulikers,et al.  Evaluating competence-based vocational education in Indonesia , 2019, Journal of Vocational Education & Training.

[9]  Dahlan Abdullah,et al.  Designing SwiSH Max Learning Software Based of Multimedia , 2019, Journal of Physics: Conference Series.

[10]  Andy Sapta,et al.  Technology Application In Education And Learning Process , 2019, Journal of Physics: Conference Series.

[11]  Nuning Kurniasih,et al.  Integrating Technology And Media In Learning Process , 2019, Journal of Physics: Conference Series.

[12]  Markus Dwiyanto Tobi Sogen,et al.  Mobile Based Android Application Pharmaceutical Dictionary with Direct Search as Searching Process , 2019 .

[13]  Syafni Gustina Sari,et al.  PENGGUNAAN ALAT PERAGA DAN KIT IPA OLEH GURU DALAM PEMBELAJARAN DI BEBERAPA SEKOLAH DASAR DI KECAMATAN PADANG UTARA DAN NANGGALO KOTA PADANG , 2018 .

[14]  Ernawati Ernawati,et al.  PENGEMBANGAN MODUL MULTIMEDIA MOBILE LEARNING DENGAN ANDROID STUDIO 4.1 MATERI KEANEKARAGAMAN HAYATI BAGI SISWA SMA KELAS X , 2018 .

[15]  P. Parmin,et al.  DESIGN OF SCIENCE MOBILE LEARNING OF ECLIPSE PHENOMENA WITH CONSERVATION INSIGHT ANDROID-BASED APP INVENTOR 2 , 2016 .

[16]  J. Myburgh The curriculum development process of the senior secondary agricultural science curriculum in South Africa , 2015 .

[17]  Sugiyono Memahami Penelitian Kualitatif , 2013 .

[18]  F. King,et al.  Student Learning Through Social Media , 2012 .

[19]  Carmen Holotescu,et al.  AN EMPIRICAL ANALYSIS OF THE EDUCATIONAL EFFECTS OF SOCIAL MEDIA IN UNIVERSITIES AND COLLEGES , 2012, 8th International Conference eLearning and Software for Education.

[20]  Hady Pranoto,et al.  Increase The Interest In Learning By Implementing Augmented Reality: Case studies studying rail transportation. , 2019, Procedia Computer Science.