Synchronized multi-character motion editing

The ability to interactively edit human motion data is essential for character animation. We present a novel motion editing technique that allows the user to manipulate synchronized multiple character motions interactively. Our Laplacian motion editing method formulates the interaction among multiple characters as a collection of linear constraints and enforces the constraints, while the user directly manipulates the motion of characters in both spatial and temporal domains. Various types of manipulation handles are provided to specify absolute/relative spatial location, direction, time, duration, and synchronization of multiple characters. The capability of non-sequential discrete editing is incorporated into our motion editing interfaces, so continuous and discrete editing is performed simultaneously and seamlessly. We demonstrate that the synchronized multiple character motions are synthesized and manipulated at interactive rates using spatiotemporal constraints.

[1]  Jovan Popovic,et al.  Adaptation of performed ballistic motion , 2005, TOGS.

[2]  Christoph Bregler,et al.  Motion capture assisted animation: texturing and synthesis , 2002, ACM Trans. Graph..

[3]  Nancy S. Pollard,et al.  Responsive characters from motion fragments , 2007, SIGGRAPH 2007.

[4]  Jehee Lee,et al.  Precomputing avatar behavior from human motion data , 2004, SCA '04.

[5]  Michael Gleicher,et al.  Motion path editing , 2001, I3D '01.

[6]  Tomohiko Mukai,et al.  Geostatistical motion interpolation , 2005, SIGGRAPH '05.

[7]  Jessica K. Hodgins,et al.  Construction and optimal search of interpolated motion graphs , 2007, ACM Trans. Graph..

[8]  Taku Komura,et al.  Interaction patches for multi-character animation , 2008, ACM Trans. Graph..

[9]  Jessica K. Hodgins,et al.  Constraint-based motion optimization using a statistical dynamic model , 2007, SIGGRAPH 2007.

[10]  Hyun Joon Shin,et al.  Motion synthesis and editing in low‐dimensional spaces , 2006, Comput. Animat. Virtual Worlds.

[11]  Michael Gleicher,et al.  Parametric motion graphs , 2007, SI3D.

[12]  Chris Hecker,et al.  Real-time motion retargeting to highly varied user-created morphologies , 2008, SIGGRAPH 2008.

[13]  Hyun Joon Shin,et al.  Fat graphs: constructing an interactive character with continuous controls , 2006, SCA '06.

[14]  Jehee Lee,et al.  Motion patches: building blocks for virtual environments annotated with motion data , 2006, ACM Trans. Graph..

[15]  Sung Yong Shin,et al.  A hierarchical approach to interactive motion editing for human-like figures , 1999, SIGGRAPH.

[16]  Jessica K. Hodgins,et al.  Motion capture-driven simulations that hit and react , 2002, SCA '02.

[17]  Michael Gleicher,et al.  Retargetting motion to new characters , 1998, SIGGRAPH.

[18]  C. Karen Liu,et al.  Synthesis of complex dynamic character motion from simple animations , 2002, ACM Trans. Graph..

[19]  Jessica K. Hodgins,et al.  Interactive control of avatars animated with human motion data , 2002, SIGGRAPH.

[20]  Jovan Popovic,et al.  Example-based control of human motion , 2004, SCA '04.

[21]  Christian Rössl,et al.  Laplacian surface editing , 2004, SGP '04.

[22]  Michael Gleicher,et al.  Automated extraction and parameterization of motions in large data sets , 2004, SIGGRAPH 2004.

[23]  Lucas Kovar,et al.  Motion graphs , 2002, SIGGRAPH Classes.

[24]  Taku Komura,et al.  Character Motion Synthesis by Topology Coordinates , 2009, Comput. Graph. Forum.

[25]  Jovan Popovic,et al.  Guided time warping for motion editing , 2007, SCA '07.

[26]  Matthias Zwicker,et al.  Real-time planning for parameterized human motion , 2008, SCA '08.

[27]  Siddhartha S. Srinivasa,et al.  Physics-based motion retiming , 2006, SCA '06.

[28]  C. Karen Liu,et al.  Composition of complex optimal multi-character motions , 2006, SCA '06.

[29]  David A. Forsyth,et al.  Motion synthesis from annotations , 2003, ACM Trans. Graph..

[30]  Takeo Igarashi,et al.  As-rigid-as-possible shape manipulation , 2005, ACM Trans. Graph..

[31]  Taesoo Kwon,et al.  Group motion editing , 2008, SIGGRAPH 2008.

[32]  Hyeong-Seok Ko,et al.  A physically-based motion retargeting filter , 2005, TOGS.