Memory Efficient and Robust Software Implementation of the Raycast Algorithm
暂无分享,去创建一个
[1] Lukas Mroz,et al. Cell-Based First-Hit Ray Casting , 2002, VisSym.
[2] William M. Hsu. Segmented ray casting for data parallel volume rendering , 1993 .
[3] Arie E. Kaufman,et al. Accelerated ray-casting for curvilinear volumes , 1998 .
[4] Martin Kraus,et al. Hardware-accelerated volume and isosurface rendering based on cell-projection , 2000 .
[5] Christopher Giertsen,et al. Volume visualization of sparse irregular meshes , 1992, IEEE Computer Graphics and Applications.
[6] T. Ertl,et al. Hardware-based view-independent cell projection , 2002, Symposium on Volume Visualization and Graphics, 2002. Proceedings. IEEE / ACM SIGGRAPH.
[7] Koji Koyamada,et al. Fast Ray-Casting for Irregular Volumes , 2000, ISHPC.
[8] Joseph S. B. Mitchell,et al. The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids , 1997, IEEE Trans. Vis. Comput. Graph..
[9] Ricardo Farias,et al. ZSWEEP: An Efficient and Exact Projection Algorithm for Unstructured Volume Rendering , 2000, 2000 IEEE Symposium on Volume Visualization (VV 2000).
[10] Joseph S. B. Mitchell,et al. An exact interactive time visibility ordering algorithm for polyhedral cell complexes , 1998, IEEE Symposium on Volume Visualization (Cat. No.989EX300).
[11] Kenneth Moreland,et al. Tetrahedral projection using vertex shaders , 2002, Symposium on Volume Visualization and Graphics, 2002. Proceedings. IEEE / ACM SIGGRAPH.
[12] Cláudio T. Silva,et al. Simple, Fast, and Robust Ray Casting of Irregular Grids , 1997, Scientific Visualization Conference (dagstuhl '97).
[13] Michael P. Garrity. Raytracing irregular volume data , 1990, SIGGRAPH 1990.