3D Video Billboard Clouds

3D video billboard clouds reconstruct and represent a dynamic three‐dimensional scene using displacement‐mapped billboards. They consist of geometric proxy planes augmented with detailed displacement maps and combine the generality of geometry‐based 3D video with the regularization properties of image‐based 3D video. 3D video billboards are an image‐based representation placed in the disparity space of the acquisition cameras and thus provide a regular sampling of the scene with a uniform error model. We propose a general geometry filtering framework which generates time‐coherent models and removes reconstruction and quantization noise as well as calibration errors. This replaces the complex and time‐consuming sub‐pixel matching process in stereo reconstruction with a bilateral filter. Rendering is performed using a GPU‐accelerated algorithm which generates consistent view‐dependent geometry and textures for each individual frame. In addition, we present a semi‐automatic approach for modeling dynamic three‐dimensional scenes with a set of multiple 3D video billboards clouds.

[1]  Wojciech Matusik,et al.  3D TV , 2004, SIGGRAPH '04.

[2]  Harry Shum,et al.  Video object cut and paste , 2005, ACM Trans. Graph..

[3]  Matthias M. Wloka,et al.  Per-Pixel Displacement Mapping with Distance Functions , 2005 .

[4]  Li Zhang,et al.  Spacetime stereo: shape recovery for dynamic scenes , 2003, 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003. Proceedings..

[5]  Jian Sun,et al.  Video object cut and paste , 2005, SIGGRAPH 2005.

[6]  Wojciech Matusik,et al.  Polyhedral Visual Hulls for Real-Time Rendering , 2001, Rendering Techniques.

[7]  Maneesh Agrawala,et al.  Interactive video cutout , 2005, ACM Trans. Graph..

[8]  Markus H. Gross,et al.  Point-sampled 3D video of real-world scenes , 2007, Signal Process. Image Commun..

[9]  D. Scharstein,et al.  A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms , 2001, Proceedings IEEE Workshop on Stereo and Multi-Baseline Vision (SMBV 2001).

[10]  Markus H. Gross,et al.  3D video recorder , 2002, 10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings..

[11]  Leonard McMillan,et al.  A Real-Time Distributed Light Field Camera , 2002, Rendering Techniques.

[12]  Wojciech Matusik,et al.  3D TV: a scalable system for real-time acquisition, transmission, and autostereoscopic display of dynamic scenes , 2004, ACM Trans. Graph..

[13]  Lee Westover,et al.  Footprint evaluation for volume rendering , 1990, SIGGRAPH.

[14]  Richard Szeliski,et al.  Layered depth images , 1998, SIGGRAPH.

[15]  Hans-Peter Seidel,et al.  Free-viewpoint video of human actors , 2003, ACM Trans. Graph..

[16]  J. Davis,et al.  Spacetime stereo: a unifying framework for depth from triangulation , 2005, 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003. Proceedings..

[17]  Takeo Kanade,et al.  Virtualized reality: constructing time-varying virtual worlds from real world events , 1997, Proceedings. Visualization '97 (Cat. No. 97CB36155).

[18]  Markus H. Gross,et al.  Scalable 3D video of dynamic scenes , 2005, The Visual Computer.

[19]  Szymon Rusinkiewicz,et al.  Spacetime stereo: a unifying framework for depth from triangulation , 2005, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[20]  David Salesin,et al.  A Bayesian approach to digital matting , 2001, Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001.

[21]  Matthias Zwicker,et al.  High-quality surface splatting on today's GPUs , 2005, Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005..

[22]  Marc Levoy,et al.  High performance imaging using large camera arrays , 2005, ACM Trans. Graph..

[23]  Marc Levoy,et al.  Light field rendering , 1996, SIGGRAPH.

[24]  Takeo Kanade,et al.  Virtual ized reality: constructing time-varying virtual worlds from real world events , 1997 .

[25]  Markus H. Gross,et al.  Interactive 3D video editing , 2006, The Visual Computer.

[26]  Michael Bosse,et al.  Unstructured lumigraph rendering , 2001, SIGGRAPH.

[27]  Frédo Durand,et al.  Billboard clouds for extreme model simplification , 2003, ACM Trans. Graph..

[28]  Richard Szeliski,et al.  High-quality video view interpolation using a layered representation , 2004, ACM Trans. Graph..

[29]  Ramesh Raskar,et al.  Image-based visual hulls , 2000, SIGGRAPH.

[30]  Miao Liao,et al.  Real-time Global Stereo Matching Using Hierarchical Belief Propagation , 2006, BMVC.

[31]  Matthias Zwicker,et al.  Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering , 2002, Comput. Graph. Forum.

[32]  M. Wimmer,et al.  Displacement Mapped Billboard Clouds , 2007 .