Beyond fun and games: Toward an adaptive and emergent learning platform for pre-med students with the UT TIME Portal
暂无分享,去创建一个
[1] Martin Riemer,et al. Virtual patients: the influence of case design and teamwork on students’ perception and knowledge – a pilot study , 2014, BMC Medical Education.
[2] Karen B. Rogers,et al. Lessons Learned About Educating the Gifted and Talented , 2007 .
[3] L Leape,et al. Transforming healthcare: a safety imperative , 2009, Quality and Safety in Health Care.
[4] M. Eckstein. The Gifted Kids Network: 2008 Pilot , 2009 .
[5] D. Cook,et al. Virtual patients: a critical literature review and proposed next steps , 2009, Medical education.
[6] Leonard A. Annetta. The “I's” Have It: A Framework for Serious Educational Game Design , 2010 .
[7] Molly Cooke,et al. American medical education 100 years after the Flexner report. , 2006, The New England journal of medicine.
[8] Sören Huwendiek,et al. Design principles for virtual patients: a focus group study among students , 2009, Medical education.
[9] Ute Fischer,et al. A Serious-Game Framework to Improve Physician/Nurse Communication , 2015, HCI.
[10] E. Churchill,et al. Badges in Social Media: A Social Psychological Perspective , 2011 .
[11] Neal Benedict,et al. Promotion of Self-directed Learning Using Virtual Patient Cases , 2013, American Journal of Pharmaceutical Education.
[12] David W. Johnson,et al. Effects of cooperative, competitive, and individualistic goal structures on computer-assisted instruction. , 1985 .