Resolving occlusion in image sequence made easy

While the task of seamlessly merging computer-generated 3D objects into an image sequence can be done manually, such effort often lacks consistency across the images. It is also time consuming and prone to error. This paper proposes a framework that solves the occlusion problem without assuming a priori computer models from the input scene. It includes a new algorithm to derive approximate 3D models about the real scene based on recovered geometry information and usersupplied segmentation results. The framework has been implemented, and it works for amateur home videos. The result is an easy-to-use system for applications like the visualization of new architectures in a real environment.

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