A Fuzzy Clustering Algorithm for Virtual Character Animation Representation
暂无分享,去创建一个
[1] Thomas B. Moeslund,et al. A Survey of Computer Vision-Based Human Motion Capture , 2001, Comput. Vis. Image Underst..
[2] Françoise J. Prêteux,et al. Insights into low-level avatar animation and MPEG-4 standardization , 2002, Signal Process. Image Commun..
[3] Marc Antonini,et al. Temporal wavelet-based compression for 3D animated models , 2007, Comput. Graph..
[4] F. Sebastian Grassia,et al. Practical Parameterization of Rotations Using the Exponential Map , 1998, J. Graphics, GPU, & Game Tools.
[5] Ayellet Tal,et al. Hierarchical mesh decomposition using fuzzy clustering and cuts , 2003, ACM Trans. Graph..
[6] Daniel Thalmann,et al. Real-Time Animation of Realistic Virtual Humans , 1998, IEEE Computer Graphics and Applications.
[7] Okan Arikan. Compression of motion capture databases , 2006, SIGGRAPH 2006.
[8] Françoise J. Prêteux,et al. Optimized MPEG-4 animation encoder for motion capture data , 2007, Web3D '07.
[9] Lap-Pui Chau,et al. Progressive transmission of motion capture data for scalable virtual character animation , 2009, 2009 IEEE International Symposium on Circuits and Systems.
[10] Kang Li,et al. Model-Based Power Aware Compression Algorithms for MPEG-4 Virtual Human Animation in Mobile Environments , 2007, IEEE Transactions on Multimedia.
[11] Pierre Alliez,et al. Recent advances in compression of 3D meshes , 2005, 2005 13th European Signal Processing Conference.
[12] Ting-Hao Huang,et al. 3D Model Streaming based on a JPEG 2000 Image , 2007, 2007 Digest of Technical Papers International Conference on Consumer Electronics.
[13] Steven J. Gortler,et al. Geometry images , 2002, SIGGRAPH.
[14] Françoise J. Prêteux,et al. Virtual character within MPEG-4 animation framework eXtension , 2004, IEEE Transactions on Circuits and Systems for Video Technology.
[15] Nadia Magnenat-Thalmann,et al. Interactive Virtual Humans in Real-Time Virtual Environments , 2006, Int. J. Virtual Real..
[16] Kang Li,et al. Human Motion Capture Data Compression by Model-Based Indexing: A Power Aware Approach , 2007, IEEE Transactions on Visualization and Computer Graphics.
[17] David G. Stork,et al. Pattern Classification (2nd ed.) , 1999 .
[18] Chris Joslin,et al. Adaptation of virtual human animation and representation for MPEG , 2004, Comput. Graph..
[19] Vincent S. Tseng,et al. A Novel Similarity-Based Fuzzy Clustering Algorithm by Integrating PCM and Mountain Method , 2007, IEEE Transactions on Fuzzy Systems.
[20] Françoise J. Prêteux,et al. Animated Characters within the MPEG-4 Standard , 2005, Encyclopedia of Information Science and Technology.
[21] Lap-Pui Chau,et al. Streaming 3D meshes using spectral geometry images , 2009, ACM Multimedia.
[22] Guodong Liu,et al. Segment-based human motion compression , 2006, SCA '06.