Validation of Game scenarios for the assessment of professional competence: Development of a serious game for system managers in training
暂无分享,去创建一个
[1] Jeffrey Chin,et al. Assessment in Simulation and Gaming , 2009 .
[2] J. Biggs. Enhancing teaching through constructive alignment , 1996 .
[3] Michael F. Young,et al. Our Princess Is in Another Castle , 2012 .
[4] C. V. D. van der Vleuten,et al. A model for programmatic assessment fit for purpose , 2012, Medical teacher.
[5] J. Biggs,et al. Teaching For Quality Learning At University , 1999 .
[6] Rob Nadolski,et al. EMERGO: methodology and toolkit for efficient development of serious games in higher education , 2007 .
[7] P. Black,et al. Assessment and Classroom Learning , 1998 .
[8] Carlos Delgado Kloos,et al. 21st Century Learning for 21st Century Skills , 2012, Lecture Notes in Computer Science.
[9] V. Shute,et al. Melding the Power of Serious Games and Embedded Assessment to Monitor and Foster Learning: Flow and Grow , 2009 .
[10] Yves Punie,et al. eAssessment for 21st Century Learning and Skills , 2012, EC-TEL.
[11] Kiavash Bahreini,et al. Towards multimodal emotion recognition in e-learning environments , 2016, Interact. Learn. Environ..
[12] Dirk Ifenthaler,et al. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives , 2012 .
[13] D. Borsboom. Educational Measurement (4th ed.) , 2009 .
[14] James Paul Gee,et al. Looking where the light is bad: Video games and the future of assessment , 2010 .
[15] Liesbeth Baartman. ‘Assessing the assessment’ : Development and use of quality criteria for Competence Assessment Programmes , 2008 .