Applied Design Thinking LAB Vienna: INTERACCT. Interdisciplinary Technology Education in the 21st Century.

INTERACCT is a project where two universities in Vienna (University of Applied Arts Vienna: Institute of Art Sciences and Art Education, Department of Design, Architecture and Environment for Education; University of Vienna: Faculty of Informatics, Computer Science Didactics and Learning Research, and Research Group Entertainment Computing), CCRI (Childrens ́ Cancer Research Institute), children of an Austrian high school (Schulschiff Bertha von Suttner) and Tsystems (a division of Deutsche Telekom, systems integration, computing and network services and e-business) have been involved within the Applied Design Thinking LAB Vienna from 2009 until today. Aim of the project is to enhance interdisciplinary and participatory approaches in design and technology education. Case study is design of an interactive web based communication platform for improving quality of life for the patients of the stemcell-lab department (SCT-INTERACT) and to improve medical communication and education in outpatient care after pediatric hematopoietic stem cell transplantation (SCT). Spin-off is design of a serious game where healthy and malignant children are participatory involved as well as the students of different teaching subjects (informatics, art and design education), the caring medical staff and the industry partner.

[1]  Bill Moggridge,et al.  Designing interactions , 2006 .

[2]  Brenda Bannan-Ritland Teacher Design Research , 2008 .

[3]  Max Jacobson,et al.  A Pattern Language: Towns, Buildings, Construction , 1981 .

[4]  Martin Wessner,et al.  The Metaphor of Virtual Rooms in the Cooperative Learning Environment CLear , 1998, CoBuild.

[5]  Regan L. Mandryk,et al.  PiNiZoRo: a GPS-based exercise game for families , 2010, Future Play.

[6]  Anton Nijholt,et al.  Motivations, Strategies, and Movement Patterns of Video Gamers Playing Nintendo Wii Boxing , 2008 .

[7]  T. Rowland,et al.  Energy expenditure in adolescents playing new generation computer games , 2009 .

[8]  Maureen K. Holden,et al.  Virtual Environments for Motor Rehabilitation: Review , 2005, Cyberpsychology Behav. Soc. Netw..

[9]  Jenifer Tidwell Designing Interfaces , 2005 .

[10]  Martin Wetterstrand,et al.  Playful Collaborative Exploration: New Research Practice in Participatory Design , 2005 .

[11]  Maryanne M. Gobble,et al.  Design Thinking , 2010, The Palgrave Encyclopedia of the Possible.

[12]  Cornelia M. Ruland,et al.  Children's Contributions to Designing a Communication Tool for Children with Cancer , 2007, MedInfo.

[13]  Miao,et al.  Rooms, protocols, and nets: methaphors for computer supported cooperative learning of distributed groups , 1998 .

[14]  Cornelia M. Ruland,et al.  Participatory design with children in the development of a support system for patient-centered care in pediatric oncology , 2008, J. Biomed. Informatics.

[15]  Marco Pasch,et al.  Bye-bye couch potato : body movement in the gaming experience , 2008 .

[16]  Michael J. Muller,et al.  Participatory design , 1993, CACM.