The Application of Multigen Vega in the Blending-Reality Smart Classroom

Now days, the E-learning is world-widely accepted, and it becomes the most important pattern of the distance education. However the development of the distance education always depends on the technology. On the other hand, the Elearning’s history is too short, most teachers and learners do not adapt it. So in this paper, we discuss some problems on the Elearning. Then we talk about an ideal that maybe solve some of it, a new system we called blending-reality smart classroom. And after describe its motivation and technical solution, we mainly specify its realization including the methods and steps. Keywords-Vega; blending-reality; e-learning; classroom