New VR platform for the personalization of care in psychiatry: the example of ReViSTIM project

This paper presents a new VR platform in hospital environment for the study of mental diseases. The Revistim platform consists in several hardware devices and software tools for the immersion of subjects, the collection of various subjective, physiological and behavioural data as well as the use of new psychotherapeutic systems. The platform is used both for research in neuro-psychiatry (diagnosis, rehabilitation and treatment) and user experience modelling. Considering care, the main objective is to propose personalized care in psychiatry through the assessment of the patient state, the prioritisation of targeted interventions, and an efficient evaluation of the VR therapy on the different dimensions of the disease.

[1]  P. McGuire,et al.  Social defeat predicts paranoid appraisals in people at high risk for psychosis , 2015, Schizophrenia Research.

[2]  J. van os,et al.  Environmental Social Stress, Paranoia and Psychosis Liability: A Virtual Reality Study. , 2016, Schizophrenia bulletin.

[3]  M. Slater,et al.  Virtual reality in the assessment, understanding, and treatment of mental health disorders , 2017, Psychological Medicine.

[4]  P. Emmelkamp,et al.  Can virtual reality exposure therapy gains be generalized to real-life? A meta-analysis of studies applying behavioral assessments. , 2015, Behaviour research and therapy.

[5]  Mel Slater,et al.  Height, social comparison, and paranoia: An immersive virtual reality experimental study , 2014, Psychiatry Research.

[6]  L. Shah,et al.  Efficacy of the virtual reality-based stress management program on stress-related variables in people with mood disorders: the feasibility study. , 2015, Archives of psychiatric nursing.

[7]  S. Rossi,et al.  Evidence-based guidelines on the therapeutic use of transcranial direct current stimulation (tDCS) , 2017, Clinical Neurophysiology.

[8]  J. Abelson,et al.  Cardiac and neuroendocrine responses to exposure therapy in height phobics: desynchrony within the 'physiological response system'. , 1989, Behaviour research and therapy.

[9]  Ken Graap,et al.  A preliminary report on the use of virtual reality technology to elicit craving and cue reactivity in cocaine dependent individuals. , 2006, Addictive behaviors.

[10]  Cristina Botella,et al.  Effectiveness of cognitive behavioral therapy supported by virtual reality in the treatment of body image in eating disorders: One year follow-up , 2013, Psychiatry Research.

[11]  G. Dunn,et al.  Virtual reality study of paranoid thinking in the general population , 2008, British Journal of Psychiatry.

[12]  G. Riva,et al.  Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up , 2013, Journal of medical Internet research.

[13]  É. Malbos,et al.  L'utilisation de la réalité virtuelle dans le traitement des troubles mentaux , 2013 .

[14]  Cristina Botella,et al.  Virtual reality in the treatment of claustrophobic fear: A controlled, multiple-baseline design , 2000 .

[15]  J. Brunelin,et al.  Transcranial direct current stimulation in psychiatric disorders. , 2015, World journal of psychiatry.

[16]  S. Tiffany,et al.  The Use of Virtual Reality in the Production of Cue-Specific Craving for Cigarettes: A Meta-Analysis. , 2016, Nicotine & tobacco research : official journal of the Society for Research on Nicotine and Tobacco.

[17]  Thomas Brandt,et al.  A New Questionnaire for Estimating the Severity of Visual Height Intolerance and Acrophobia by a Metric Interval Scale , 2017, Front. Neurol..

[18]  Pasco Fearon,et al.  Embodying self-compassion within virtual reality and its effects on patients with depression , 2016, BJPsych open.

[19]  Jeremy C. Brooks,et al.  Virtual Reality Cue Reactivity Assessment in Cigarette Smokers , 2005, Cyberpsychology Behav. Soc. Netw..

[20]  In-Young Kim,et al.  Social Pressure-Induced Craving in Patients with Alcohol Dependence: Application of Virtual Reality to Coping Skill Training , 2008, Psychiatry investigation.

[21]  Giuseppe Riva,et al.  Virtual reality: an experiential tool for clinical psychology , 2009 .