Multi-User Mixed Reality Environments for Distance Learning
暂无分享,去创建一个
[1] Victor Callaghan,et al. BUZZ-BOARDING; PRACTICAL SUPPORT FOR TEACHING COMPUTING BASED ON THE INTERNET-OF-THINGS , 2012 .
[2] Michael P. Clough,et al. USING THE LABORATORY TO ENHANCE STUDENT LEARNING , 2002 .
[3] Yoosoo Oh,et al. Ubiquitous Virtual Reality Environments , 2013 .
[4] Joseph B. Walther,et al. The Impacts of Emoticons on Message Interpretation in Computer-Mediated Communication , 2001 .
[5] Jeannette Chin,et al. A DIY approach to pervasive computing for the Internet of Things: A smart alarm clock , 2013, 2013 5th Computer Science and Electronic Engineering Conference (CEEC).
[6] Jonathan Steuer,et al. Defining virtual reality: dimensions determining telepresence , 1992 .
[7] David Birchfield,et al. Teaching and Learning in the Mixed-Reality Science Classroom , 2009 .
[8] Wa Wijnand IJsselsteijn,et al. History of telepresence , 2005 .
[9] Steve Mann,et al. EyeTap Devices for Augmented, Deliberately Diminished, or Otherwise Altered Visual Perception of Rigid Planar Patches of Real-World Scenes , 2002, Presence: Teleoperators & Virtual Environments.
[10] Joshua Harlan Lifton,et al. Dual reality : an emerging medium , 2007 .
[11] Diane J. Cook,et al. Author's Personal Copy Pervasive and Mobile Computing Ambient Intelligence: Technologies, Applications, and Opportunities , 2022 .
[12] Lara M. Triona,et al. Hands on What? The Relative Effectiveness of Physical versus Virtual Materials in an Engineering Design Project by Middle School Children , 2007 .
[13] Carlos Delgado Kloos,et al. Learning a Foreign Language in a Mixed-Reality Environment , 2011, IEEE Internet Computing.
[14] Hideyuki Tamura,et al. Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds , 2001, IEEE Computer Graphics and Applications.
[15] Paul J. Moore. Learning and Teaching in Virtual Worlds: Implications of Virtual Reality for Education. , 1995 .
[16] MaJing,et al. Hands-on, simulated, and remote laboratories , 2006 .
[17] D. J. Magin,et al. Computer simulation of laboratory experiments: an unrealized potential , 1990 .
[18] Michael Gardner,et al. MiRTLE (Mixed-Reality Teaching and Learning Environment): from prototype to production and implementation , 2011 .
[19] P. Milgram,et al. A Taxonomy of Mixed Reality Visual Displays , 1994 .
[20] Z. Zacharia,et al. Physical and Virtual Laboratories in Science and Engineering Education , 2013, Science.
[21] Lara M. Triona,et al. Point and Click or Grab and Heft: Comparing the Influence of Physical and Virtual Instructional Materials on Elementary School Students' Ability to Design Experiments , 2003 .
[22] Mark Weiser,et al. The computer for the 21st Century , 1991, IEEE Pervasive Computing.
[23] Victor Callaghan,et al. A Pedagogical Virtual Machine for Assembling Mobile Robot using Augmented Reality , 2016, AH.
[24] Jeffrey V. Nickerson,et al. Hands-on, simulated, and remote laboratories: A comparative literature review , 2006, CSUR.
[25] Laku Chidambaram,et al. Is Out of Sight, Out of Mind? An Empirical Study of Social Loafing in Technology-Supported Groups , 2005, Inf. Syst. Res..
[26] Victor Callaghan,et al. Embedded-Internet Devices: A Means of Realising th Pervasive Computing Vision , 2003, ICWI.
[27] Choonsung Shin,et al. Recent Trends in Ubiquitous Virtual Reality , 2008, 2008 International Symposium on Ubiquitous Virtual Reality.
[28] Christos Conomis,et al. Mixed Reality Displays , 2006 .
[29] Orit Shaer,et al. HoloMuse: Enhancing Engagement with Archaeological Artifacts through Gesture-Based Interaction with Holograms , 2017, TEI.
[30] Florian Michahelles,et al. An Architectural Approach Towards the Future Internet of Things , 2011, Architecting the Internet of Things.
[31] Minjuan Wang,et al. A Mixed Reality Teaching and Learning Environment , 2008, ICHL.
[32] D. Garrison,et al. Blended learning: Uncovering its transformative potential in higher education , 2004, Internet High. Educ..
[33] Luís Gomes,et al. Current Trends in Remote Laboratories , 2009, IEEE Transactions on Industrial Electronics.
[34] Gerd Kortuem,et al. Smart objects as building blocks for the Internet of things , 2010, IEEE Internet Computing.
[35] Michael Gardner,et al. The Immersive Education Laboratory: understanding affordances, structuring experiences, and creating constructivist, collaborative processes, in mixed-reality smart environments , 2014, EAI Endorsed Trans. Future Intell. Educ. Environ..
[36] Chris Fowler,et al. Virtual reality and learning: Where is the pedagogy? , 2015, Br. J. Educ. Technol..
[37] Nancy J. Nersessian,et al. Conceptual change in science and in science education , 1989, Synthese.
[38] Carlos Delgado Kloos,et al. PhyMEL-WS: Physically Experiencing the Virtual World. Insights into Mixed Reality and Flow State on Board a Wheelchair Simulator , 2014, J. Univers. Comput. Sci..
[39] Jody Clarke-Midura,et al. Multi-user virtual environments for teaching and learning , 2007 .
[40] Brett E. Shelton,et al. Design and Development of Virtual Reality: Analysis of Challenges Faced by Educators , 2008, J. Educ. Technol. Soc..
[41] Guido Makransky,et al. Improving biotech education through gamified laboratory simulations , 2014, Nature Biotechnology.
[42] Sherry L. Piezon,et al. Online Groups and Social Loafing: Understanding Student-Group Interactions , 2005 .
[43] Andrew Nafalski,et al. Remote laboratories versus virtual and real laboratories , 2003, 33rd Annual Frontiers in Education, 2003. FIE 2003..
[44] Theodore F. Wiesner,et al. Comparison of Student Learning in Physical and Simulated Unit Operations Experiments , 2004 .
[45] Pierre Dillenbourg,et al. The Evolution of Research on Computer-Supported Collaborative Learning , 2009 .
[46] David Birchfield,et al. A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake , 2010, Int. J. Gaming Comput. Mediat. Simulations.
[47] Michael Gardner,et al. Remote Mixed Reality Collaborative Laboratory Activities: Learning Activities within the InterReality Portal , 2012, 2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology.
[48] Michael Gardner,et al. MiRTLE: a mixed reality teaching & learning environment , 2009 .
[49] Chris Dede,et al. The Evolution of Constructivist Learning Environments : Immersion in Distributed , Virtual Worlds , 1995 .
[50] Carlos Delgado Kloos,et al. A multidimensional analysis of trends in educational technology , 2014, 2014 IEEE Frontiers in Education Conference (FIE) Proceedings.
[51] Jiejie Zhu,et al. Virtual Reality and Mixed Reality for Virtual Learning Environments , 2006, Edutainment.
[52] Robb Lindgren,et al. Supporting children's learning with body-based metaphors in a mixed reality environment , 2011, IDC.
[53] Jamie Kirkley,et al. Creating next generation blended learning environments using mixed reality, Video Games and Simulations , 2005 .
[54] Randy L. Bell,et al. The use of a computer simulation to promote conceptual change: A quasi-experimental study , 2010, Comput. Educ..