Creating and Visualising an Intelligent NPC using Game Engines and AI Tools

Our research is focussed on the creation of human-like Artificial Intelligence (AI) based on the Belief Desire Intention (BDI) paradigm that employs rational decision making processes to achieve behaviour in computer game characters that will appear more realistic than current reactive techniques. To test the agent behaviour we need to develop an architecture that incorporates various systems such as an advanced graphics engine, AI environments, and GameBots. This paper presents a framework that would help solving problems such as predictable and repetitive behaviour. The architecture and usefulness of this system will also be detailed here.