Digital Games for Education: When Meanings Play
暂无分享,去创建一个
[1] Gunther Kress,et al. Literacy in the New Media Age , 2003 .
[2] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[3] Michael Cole,et al. Computer Mediation for Learning and Play , 1999 .
[4] Maja Žitinski. THE CONCEPT OF EDUCATION , 2005 .
[5] Abbie Brown,et al. Design experiments: Theoretical and methodological challenges in creating complex interventions in c , 1992 .
[6] Lloyd P. Rieber,et al. Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games , 1996 .
[7] Michael Katchabaw,et al. Neomancer: An Exercise in Interdisciplinary Academic Game Development , 2005, DiGRA Conference.
[8] Andrew Stern,et al. Build It to Understand It: Ludology Meets Narratology in Game Design Space , 2005, DiGRA Conference.
[9] B. Cope,et al. Multiliteracies: Literacy Learning and the Design of Social Futures , 2001 .
[10] H. Rittel,et al. Dilemmas in a general theory of planning , 1973 .
[11] G. Ryle,et al. The concept of mind. , 2004, The International journal of psycho-analysis.
[12] Marc Prensky,et al. Don't bother me, Mom, I'm learning! , 2006 .
[13] Suzanne de Castell,et al. Retooling play: dystopia, dysphoria, and difference , 1998 .
[14] Etienne Wenger,et al. Situated Learning: Legitimate Peripheral Participation , 1991 .
[15] L. Schauble,et al. Design Experiments in Educational Research , 2003 .
[16] S. Castell,et al. Serious Play , 2014 .
[17] Robert Biddle,et al. Repurposing a Computer Role Playing Game for Engaging Learning , 2005 .
[18] Hitendra K. Pillay,et al. Cognition and Recreational Computer Games: Implications for Educational Technology , 1999 .
[19] W. Frawley. Mind as Action , 1998, Trends in Cognitive Sciences.
[20] Design-Based Research: An Emerging Paradigm for Educational Inquiry , 2003 .
[21] J. Jenson,et al. OP‐ED Serious play , 2003 .
[22] Allan Collins,et al. Design Research: Theoretical and Methodological Issues , 2004 .
[23] Allan Collins,et al. Toward a Design Science of Education , 1992 .
[24] Sheri Graner Ray,et al. Gender inclusive game design : expanding the market , 2004 .