暂无分享,去创建一个
Christian Theobalt | Lingjie Liu | Ayush Tewari | Marc Habermann | R MallikarjunB | Linjie Lyu | C. Theobalt | R. MallikarjunB. | Lingjie Liu | Marc Habermann | A. Tewari | Linjie Lyu
[1] Pablo Garrido,et al. High-Fidelity Monocular Face Reconstruction Based on an Unsupervised Model-Based Face Autoencoder , 2020, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[2] Michael J. Black,et al. OpenDR: An Approximate Differentiable Renderer , 2014, ECCV.
[3] Yannick Hold-Geoffroy,et al. Deep Sky Modeling for Single Image Outdoor Lighting Estimation , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[4] Wan-Yen Lo,et al. Accelerating 3D deep learning with PyTorch3D , 2019, SIGGRAPH Asia 2020 Courses.
[5] Samuli Laine,et al. Ambient occlusion fields , 2005, I3D '05.
[6] Kei Iwasaki,et al. Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection , 2007, Rendering Techniques.
[7] Wenzel Jakob,et al. Reparameterizing discontinuous integrands for differentiable rendering , 2019, ACM Trans. Graph..
[8] Matthias Nießner,et al. Inverse Path Tracing for Joint Material and Lighting Estimation , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[9] M. Pauly,et al. Embedded deformation for shape manipulation , 2007, SIGGRAPH 2007.
[10] Matthew Turk,et al. A Morphable Model For The Synthesis Of 3D Faces , 1999, SIGGRAPH.
[11] Justus Thies,et al. Deferred Neural Rendering: Image Synthesis using Neural Textures , 2019 .
[12] Kun Zhou,et al. Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation , 2006, ACM Trans. Graph..
[13] Kazufumi Kaneda,et al. A Quick Rendering Method Using Basis Functions for Interactive Lighting Design , 1995, Comput. Graph. Forum.
[14] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[15] Kun Zhou,et al. Variational sphere set approximation for solid objects , 2006, The Visual Computer.
[16] Kun Zhou,et al. Precomputed shadow fields for dynamic scenes , 2005, ACM Trans. Graph..
[17] Tatsuya Harada,et al. Neural 3D Mesh Renderer , 2017, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[18] Kalyan Sunkavalli,et al. Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image , 2019, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[19] Robin Green,et al. Spherical Harmonic Lighting: The Gritty Details , 2003 .
[20] Michael Wimmer,et al. Real‐Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights , 2008, Comput. Graph. Forum.
[21] Tatsuya Harada,et al. Learning View Priors for Single-View 3D Reconstruction , 2018, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[22] Ravi Ramamoorthi,et al. A differential theory of radiative transfer , 2019, ACM Trans. Graph..
[23] M. Gross,et al. Analysis of human faces using a measurement-based skin reflectance model , 2006, ACM Trans. Graph..
[24] Christian Theobalt,et al. DeepCap: Monocular Human Performance Capture Using Weak Supervision , 2020, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[25] Peter-Pike J. Sloan,et al. Local, deformable precomputed radiance transfer , 2005, ACM Trans. Graph..
[26] Jaakko Lehtinen,et al. Modular primitives for high-performance differentiable rendering , 2020, ACM Trans. Graph..
[27] Jaakko Lehtinen,et al. Differentiable Monte Carlo ray tracing through edge sampling , 2018, ACM Trans. Graph..
[28] Hao Li,et al. Soft Rasterizer: A Differentiable Renderer for Image-Based 3D Reasoning , 2019, 2019 IEEE/CVF International Conference on Computer Vision (ICCV).
[29] Natalia Gimelshein,et al. PyTorch: An Imperative Style, High-Performance Deep Learning Library , 2019, NeurIPS.
[30] Christian Theobalt,et al. LiveCap , 2018, ACM Trans. Graph..
[31] Jaakko Lehtinen,et al. Hemispherical Rasterization for Self-Shadowing of Dynamic Objects , 2004, Rendering Techniques.
[32] Jan Kautz,et al. Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics , 2002, Rendering Techniques.
[33] Ersin Yumer,et al. Learning to predict indoor illumination from a single image , 2017, ACM Trans. Graph..
[34] Frédo Durand,et al. Unbiased warped-area sampling for differentiable rendering , 2020, ACM Trans. Graph..
[35] Pat Hanrahan,et al. An efficient representation for irradiance environment maps , 2001, SIGGRAPH.
[36] Shuang Zhao,et al. Physics-based differentiable rendering: from theory to implementation , 2020, SIGGRAPH Courses.
[37] Patrick Pérez,et al. MoFA: Model-Based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction , 2017, 2017 IEEE International Conference on Computer Vision (ICCV).
[38] Cheng Zhang,et al. Path-space differentiable rendering , 2020, ACM Trans. Graph..
[39] Hans-Peter Seidel,et al. A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation , 2015, 2015 IEEE International Conference on Computer Vision (ICCV).
[40] Jan Kautz,et al. The State of the Art in Interactive Global Illumination , 2012, Comput. Graph. Forum.
[41] Adrien Bousseau,et al. Single-image SVBRDF capture with a rendering-aware deep network , 2018, ACM Trans. Graph..
[42] Jan Kautz,et al. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments , 2002 .
[43] M. Pollefeys,et al. Precomputed Radiance Transfer for Reflectance and Lighting Estimation , 2020, 2020 International Conference on 3D Vision (3DV).