Rendering-trajectory-based hole filling in free view generation

High quality view generation and interpolation is a crucial problem for the success of 3D video systems. It is known that interpolation artifacts especially occur along object boundaries where depth values fluctuate. We therefore present a novel view interpolation algorithm that introduces specific processing without producing any geometric distortion. The paper also describes the method to solve the problem of wrongly exposed pixels in depth image based rendering (DIBR) which degrade the quality of intermediate view.