Computer games as playground and stage

In this paper the environment in computer games is discussed from a narratological and ludological perspective focused on the idea of environmental affordances and their inflictions on game play. The basic terminology used stems from Roger Caillois, Michail Bakhtin, James J. Gibson and Ulf Wilhelmsson respectively. The conclusion drawn in the paper is that the environment in games, free play and computer games serve as a playground and stage of purposeful objects that propose affordances and constraints upon the Game Ego manifestation within the game.