Personal Tele-Immersion devices

The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) has partnered with dozens of computational scientists and engineers to create visualization and virtual reality (VR) devices and applications for collaborative exploration of scientific and engineering data. Since 1995, our research and development activities have incorporated emerging high bandwidth networks like the vBNS and the Internet2 in an effort now called Tele-Immersion. As a result of our six years' experience in building first and second generation VR devices to support these applications, we consider third generation VR devices that will provide desktop/office sized displays. Since no current technology is yet configurable with ideal resolution and size, we will first simulate these devices with available parts, and then build more advanced prototypes. We believe that the devices we propose to build using the new display technologies form a set of desirable human/computer interface requirements for successful Tele-Immersion adoption. A goal of this research is to develop clearly compelling prototypes so that these devices can be improved and reproduced by the private sector.

[1]  Thomas A. DeFanti,et al.  Ultrasonic calibration of a magnetic tracker in a virtual reality space , 1995, Proceedings Virtual Reality Annual International Symposium '95.

[2]  Donna J. Cox Cosmic voyage: galaxy formation and interaction , 1996, SIGGRAPH '96.

[3]  Ian T. Foster,et al.  Overview of the I-Way: Wide-Area Visual Supercomputing , 1996, Int. J. High Perform. Comput. Appl..

[4]  Thomas A. DeFanti,et al.  Virtual Reality Over High-Speed Networks , 1996, IEEE Computer Graphics and Applications.

[5]  Donna J. Cox Cosmic voyage: scientific visualization for IMAX film , 1996, SIGGRAPH '96.

[6]  Thomas A. DeFanti,et al.  GII Testbed Applications on the I-WAY , 1996, IEEE Computer Graphics and Applications.

[7]  J. Leigh,et al.  Issues in the Design of a Flexible Distributed Architecture for Supporting Persistence and Interoperability in Collaborative Virtual Environments , 1997, ACM/IEEE SC 1997 Conference (SC'97).

[8]  Thomas A. DeFanti,et al.  Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design , 1997, IEEE Computer Graphics and Applications.

[9]  Charles E. Catlett,et al.  From the I-WAY to the National Technology Grid , 1997, CACM.

[10]  Maxine D. Brown,et al.  The ImmersaDesk and Infinity Wall projection-based virtual reality displays , 1997, COMG.

[11]  Jason Leigh,et al.  Global Tele-Immersion Better Than Being There , 1997 .

[12]  Andrew E. Johnson,et al.  Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6, 000, 000 Worth of VR Equipment to Do the Hokey Pokey , 1998, IEEE Computer Graphics and Applications.