Wide Field of View Projection Using Rasterization

Perspective projection is a type of rendering that makes the images of three-dimensional objects approximate actual visual perception. The change of the field of view feature makes the camera switch to an either wider or narrower lens. The wide angle of virtual cameras in computer games, as well as in computer animation, can give a particular cinematic look. In this paper, we evaluate the possibility of using rasterization for the wide field of view. All methods have been implemented and verified experimentally, to be later compared with each other.

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