Effective Game use in Neurorehabilitation: User-Centered Perspectives

Games possess highly favourable attributes to bring to the field of neurorehabilitation in the way of providing motivation and goal-directed exercise tasks. For the use of games to be effectively integrated, however, in the commercial and clinical rehabilitation marketplace, it is necessary that a unified and comprehensive rehabilitation gaming platform be developed following principles of user-centered design. The needed platform must contain compatible modules for the planning and execution of treatment as well as progress assessment, and its development must take into consideration the needs and viewpoints of a number of involved stakeholders and required supporting factors, including: patient, prescriber, therapist, care-provider, family, clinic, as well as supporting research, technology, and policy. A proposed platform and implications are explained and an example prototype rehabilitation platform is provided for discussion.

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