Building Game Scripting DSL's with the Metacasanova Metacompiler
暂无分享,去创建一个
[1] Krzysztof Czarnecki,et al. Generative programming - methods, tools and applications , 2000 .
[2] Monadic Scripting in F# for Computer Games , 2011 .
[3] Emir Pasalic,et al. DSL implementation using staging and monads , 1999, DSL '99.
[4] Giuseppe Maggiore,et al. Casanova: A Simple, High-Performance Language for Game Development , 2015, JCSG.
[5] Keith Nesbitt,et al. Multi-threaded game engine design , 2006 .
[6] Erwin Book,et al. The CWIC/36O system, a compiler for writing and implementing compilers , 1970, SIGP.
[7] Adi Botea,et al. Offline Planning with Hierarchical Task Networks in Video Games , 2007, AIIDE.
[8] Arie van Deursen,et al. Domain-specific languages: an annotated bibliography , 2000, SIGP.
[9] Giuseppe Maggiore,et al. A formal specification for casanova, a language for computer games , 2012, EICS '12.